Transfer: Computerspiele als hybride Formen
In: Ästhetik & Kommunikation, Band 32, Heft 115, S. 85-90
ISSN: 0341-7212
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In: Ästhetik & Kommunikation, Band 32, Heft 115, S. 85-90
ISSN: 0341-7212
In: Digital Culture & Society
What happened to the 1960s ideas of machine art, cybernetic art, "algorithmic revolution", and the hopes for a democratization of the art market? How do contemporary art practitioners cope with the political situation and with the attempts of the Silicon Valley giants to appropriate algorithmic generation of art-like artefacts?This issue aims to discuss how the early concept of computer art is now being reframed as digital, post-digital or algorithmic art under the prevailing conditions of big data, smart AI, an almost all-encompassing surveillance technology and the political state of neo-liberalism
In: Digital culture & society, Band 8, Heft 2, S. 5-12
ISSN: 2364-2122
In: Digital culture & society, Band 4, Heft 2, S. 5-8
ISSN: 2364-2122
In: Digital culture & society, Band 3, Heft 1, S. 5-22
ISSN: 2364-2122
The following interview took place in May 2015 in London during a meeting of Tim Jordan with Karin Wenz. In contrast to the first interview in this volume, the interview had been done in a face-to-face setting, which is reflected in its less formal style. Tim Jordan is Head of School of Media, Film and Music at the University of Sussex in Brighton, UK. Tim has published on social movements and internet culture and is well-known for his analyses of digital cultures and hacking cultures since the 1990s. This interview focuses on his recent publication Information Politics. Liberation and Exploitation in the Digital Society (2015). Tim's research is situated in the field of social sciences and digital cultures. His search for communities of practices related to recent technological developments and power relations is a red thread throughout his publications. Case studies Tim investigated are rave culture, hacking communities, gaming but also recent technological developments such as mobile technology with a focus on tablets and the use of clouds, social media and search engines.
BASE
In: Digital culture & society, Band 5, Heft 2, S. 161-168
ISSN: 2364-2122
In: Digital culture & society Vol. 7, issue 1 (2021)
In: Digital culture & society, Band 7, Heft 1, S. 5-14
ISSN: 2364-2122
Sebastian Kubitschko is a postdoctoral researcher at the Centre for Media, Communication and Information Research (ZeMKI) at the University of Bremen in Germany. His main research fields are political communication, social movements and civil society organisations. In order to address the relevance of new forms of techno-political civic engagement, he has conducted qualitative, empirical research on one of the world's oldest and largest hacker organisations, the Chaos Computer Club (CCC). Sebastian emphasises the societal and political relevance of hacker organisations: he investigates how initiatives such as the CCC combine their IT and communicative expertise to exert agency in technological developments, public debate and policy making. Conceptually, he is particularly interested in practice theory and how it may be used in media sociological and communication research. His papers have been published in international peer reviewed and open access journals. Together with Anne Kaun, he is the editor of Innovative Methods in Media and Communication Research (2016). For the "Making and Hacking" issue of Digital Culture & Society, Sebastian Kubitschko (SK) discussed insights from his research in an email conversation with the issue editors Annika Richterich and Karin Wenz (EDS).
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In: Kodikas, Code 29.2006, 1/3
In: Digital culture & society Vol. 5, issue 2 (2019)
In: Digital culture & society, Band 5, Heft 2, S. 5-12
ISSN: 2364-2122