Aufsatz(elektronisch)31. Dezember 2008

Young, Black (& Brown) and Don't Give a Fuck: Virtual Gangstas in the Era of State Violence

In: Cultural studies - critical methodologies, Band 9, Heft 2, S. 248-272

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Abstract

The popularity and visibility of video games within American popular culture is prompted debates within from a spectrum of institutions, ranging from the media and the academy to Main Street and the political sphere. Erasing the complexity, much of the discourse focuses instead on questions of violence and the impact of gaming culture on (White) American youth. While focusing on Grand Theft: San Andreas specifically, this essay explores the culture wars surrounding American video game culture, arguing that the moral panics directed at video games and the defenses/celebrations of virtual reality operate through dominant discourses and hegemonic ideologies of race. Erasing their racial content and textual support for state violence directed at communities of color, the dominant discourse concerning youth and video games rationalizes the fear and policing of Black and Brown communities.

Sprachen

Englisch

Verlag

SAGE Publications

ISSN: 1552-356X

DOI

10.1177/1532708608325938

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