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In: Parliamentary affairs: a journal of comparative politics
ISSN: 1460-2482
This essay explores the fractal narrative structure of the popular video game Assassin's Creed (2008). It theorizes a mode of fractal analysis of narration. It explores the existence of a political dimension to fractal aesthetics in Assassin's Creed in particular, which it claims is alert to important biopolitical insights concerning the situation of contemporary digital power. Drawing from Timothy Morton's analysis of hyperobjects, it argues that fractals pertain to vital contemporary political questions. Analysing Steven Shaviro's concept of modulation, the essay finds fractal analysis to be alert to contemporary questions of digital biopolitics. The essay claims that the fractal narrative structure of Assassin's Creed constitutes an innovative recognition of the biopolitics of video game playing. ; Ovaj rad istražuje fraktalnu narativnu strukturu popularne videoigre Assassin's Creed (2008). Također se postavlja teorijska osnova fraktalne analize naracije. Ispituje se mogućnost postojanja političke dimenzije fraktalne estetike, posebice u videoigri Assassin's Creed, za koju tvrdimo da je relevantna u istraživanju važnih biopolitičkih uvida u suvremenu digitalnu moć. Polazeći od analize hiperobjekata Timothyja Mortona, tvrdimo da fraktalnost ima ulogu u važnim suvremenim političkim pitanjima. Služeći se analizom pojma modulacije Stevena Shavira, ovaj rad dokazuje da je fraktalna analiza relevantna u istraživanju suvremenih problema digitalne biopolitike. Rad zaključuje da fraktalna narativna struktura videoigre Assassin's Creed inovativno upućuje na biopolitiku videoigara.
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This essay explores the fractal narrative structure of the popular video game ''Assassin's Creed'' (2008). It theorizes a mode of fractal analysis of narration. It explores the existence of a political dimension to fractal aesthetics in ''Assassin's Creed'' in particular, which it claims is alert to important biopolitical insights concerning the situation of contemporary digital power. Drawing from Timothy Morton's analysis of hyperobjects, it argues that fractals pertain to vital contemporary political questions. Analysing Steven Shaviro's concept of modulation, the essay finds fractal analysis to be alert to contemporary questions of digital biopolitics. The essay claims that the fractal narrative structure of ''Assassin's Creed'' constitutes an innovative recognition of the biopolitics of video game playing.
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Intro -- Contents -- Title Page -- Copyright -- Introduction -- Foreword -- Untitled Document -- Chapter One - Revolution! -- Chapter Two - The Swinging Sixties -- Chapter Three - An Angry Generation -- Chapter Four - Making the Personal Political -- Chapter Five - Feminism -- Chapter Six - On Patriarchy -- The Social Origins of Patriarchy -- The Evolution of Patriarchy -- Patriarchy As Fatherliness -- Patriarchy Today -- Chapter Seven - Marxism and 'The Woman Question' -- Chapter Eight - The Psycho-Social Aspects of Feminism -- Chapter Nine - Institutionalised Feminism -- Chapter Ten - The Social Outcomes of Feminism -- Chapter Eleven - The Feminist Fifth Column -- Rape Culture -- The Gender Pay Gap -- Domestic Violence -- Chapter Twelve - The Line, It Is Drawn -- Notes.
In: Foreign affairs, Band 75, Heft 2, S. 135-139
ISSN: 0015-7120
In: Migration, Citizenship, and the European Welfare State, S. 247-272
In: Social work: a journal of the National Association of Social Workers, Band 15, Heft 3, S. 108-109
ISSN: 1545-6846
In: Current History, Band 42, Heft 4, S. 441-444
ISSN: 1944-785X
In: Camera praehistorica: archeologija i antropologija, Band 10, Heft 1, S. 138-155
ISSN: 2658-6665
No Abstract
In: Patterns of prejudice: a publication of the Institute for Jewish Policy Research and the American Jewish Committee, Band 13, Heft 1, S. 11-13
ISSN: 1461-7331
In: International review of qualitative research: IRQR, Band 2, Heft 1, S. 131-143
ISSN: 1940-8455
Due to heavy rains, the industrial canal that runs by Pop's café threatens to overflow and spill into it and the one-room station house next door. Pop organizes a work party to place sandbags around the two buildings. Despite their best efforts, the water from the canal floods the buildings destroying much of their interiors. Unable to secure a loan from the bank to pay for repairs and purchase new restaurant equipment, Pop contemplates selling his café. Just before Pop closes the deal, however, he learns that the company owning the canal has offered to settle the damage suit that he brought against it, sparing him from the need to sell the cafe. Pop learns from this ordeal who his true friends are.