Recently the problems of regional digital divide reduction are the key discussion in Lithuania and ES, so the use of information and communication technologies (ICT) for community development is relevant and well-timed topic. The main scientific questions of this work are those: * Have the regions of Lithuania the problem of digital divide? * Which instruments Lithuanian governmental and municipal institutions are using for the inclusion of the residents of regions into information society? * How the e-banking services are influencing digital divide reduction? The main objective of this work is to investigate are the e-banking services one of the main instruments of the inclusion of the Lithuanian regional residents into information society. To reach this goal the revision and analysis of governmental and municipal institutions projects for the digital divide reduction was done and also the measurements of information society development level by analysis of statistical data and data gained from the focused discussion groups interview were accomplished. As a result of those investigations a list of recommendations how effectively to increase the rate of the inclusion of the residents of regions into development processes of information society using instruments of e-banking services was proposed.
Recently the problems of regional digital divide reduction are the key discussion in Lithuania and ES, so the use of information and communication technologies (ICT) for community development is relevant and well-timed topic. The main scientific questions of this work are those: * Have the regions of Lithuania the problem of digital divide? * Which instruments Lithuanian governmental and municipal institutions are using for the inclusion of the residents of regions into information society? * How the e-banking services are influencing digital divide reduction? The main objective of this work is to investigate are the e-banking services one of the main instruments of the inclusion of the Lithuanian regional residents into information society. To reach this goal the revision and analysis of governmental and municipal institutions projects for the digital divide reduction was done and also the measurements of information society development level by analysis of statistical data and data gained from the focused discussion groups interview were accomplished. As a result of those investigations a list of recommendations how effectively to increase the rate of the inclusion of the residents of regions into development processes of information society using instruments of e-banking services was proposed.
This dissertation is an attempt to provide answers to the following questions: which theoretical interpretations of intangible resources, their expression and empowerment in economy, as well as methodological approaches should be used as a basis when assessing the impact of intangible resources on the country's sustainable development? Respectively, the concept of intangible resources was formed, according to which, intangible resources are based on the human capital component comprised of the education and health dimension, as well as the knowledge capital component which is understood as digital inclusion, innovations and economic competencies dimensions as a whole. This concept supplements the theories of economy by emphasizing the separation between the human and the knowledge capital, and at the same time supports the importance of both components for the development of intangible resources. A model created for the assessment of the impact of intangible resources on sustainable development, intends to assess the impact of intangible resources on sustainable development, supplements the models that currently exist in scientific literature as it is directly focused on revealing the impact of intangible resources on sustainable development in European Union countries.
This dissertation is an attempt to provide answers to the following questions: which theoretical interpretations of intangible resources, their expression and empowerment in economy, as well as methodological approaches should be used as a basis when assessing the impact of intangible resources on the country's sustainable development? Respectively, the concept of intangible resources was formed, according to which, intangible resources are based on the human capital component comprised of the education and health dimension, as well as the knowledge capital component which is understood as digital inclusion, innovations and economic competencies dimensions as a whole. This concept supplements the theories of economy by emphasizing the separation between the human and the knowledge capital, and at the same time supports the importance of both components for the development of intangible resources. A model created for the assessment of the impact of intangible resources on sustainable development, intends to assess the impact of intangible resources on sustainable development, supplements the models that currently exist in scientific literature as it is directly focused on revealing the impact of intangible resources on sustainable development in European Union countries.
The object of this dissertation of graduation is the place of Culture in a context of Knowledge society. The main aim is to introduce possibilities of digital code and to check out if Lithuanian society is already ready for to accept e-culture as one more alternative in their lives. It is very important to stress the meaning of the Cultural production in a new way of Economy that is based on a creative branch. So this is a reason why reader is introduced to the technique of Cultures' planning in a first chapter. Cultural organizations have long been protected from the harsh realities of the marketplace by relying on wealthy patrons or public subsidies. But as these sources of finance become scarcer they now find that they have to compete for an audience. Some have adjusted to this new reality, but many have not. Cultural planning in a context of knowledge society is the process of aligning cultural activities and organizations in a given area - usually geographic - in a way that helps to ensure they are mutually supportive and contribute effectively to other specific social, political or economic ambitions - such as encouraging social inclusion or attracting tourists or investors to an area. There is a wide range of contexts in which planning takes place, from the legislatively mandated (currently the case in the United Kingdom) to the predominately voluntary (as in the United States). There are also many ways of going about planning, many stumbling blocks between good intentions and effective policies, and many a well-considered and viable policy that goes unimplemented. Challenges for e-culture are visible with regard to fragmentation, multilingualism, re-usability if content, configuration of knowledge realms and suitable application levels that effectively relate to users' and heritage institutions' demands It is also introducing three investigations accomplished by thesis writer as well by State Institutions in a field of Cultural innovations and reclaims of Culture Users. This dissertation of graduation is useful for Culture managers, Official Persons who are responsible for dissemination of digital code an e-culture, for people who make political decisions on Culture Politics. It is useful for students of arts management or those who hope to work in the cultural industries.
The object of this dissertation of graduation is the place of Culture in a context of Knowledge society. The main aim is to introduce possibilities of digital code and to check out if Lithuanian society is already ready for to accept e-culture as one more alternative in their lives. It is very important to stress the meaning of the Cultural production in a new way of Economy that is based on a creative branch. So this is a reason why reader is introduced to the technique of Cultures' planning in a first chapter. Cultural organizations have long been protected from the harsh realities of the marketplace by relying on wealthy patrons or public subsidies. But as these sources of finance become scarcer they now find that they have to compete for an audience. Some have adjusted to this new reality, but many have not. Cultural planning in a context of knowledge society is the process of aligning cultural activities and organizations in a given area - usually geographic - in a way that helps to ensure they are mutually supportive and contribute effectively to other specific social, political or economic ambitions - such as encouraging social inclusion or attracting tourists or investors to an area. There is a wide range of contexts in which planning takes place, from the legislatively mandated (currently the case in the United Kingdom) to the predominately voluntary (as in the United States). There are also many ways of going about planning, many stumbling blocks between good intentions and effective policies, and many a well-considered and viable policy that goes unimplemented. Challenges for e-culture are visible with regard to fragmentation, multilingualism, re-usability if content, configuration of knowledge realms and suitable application levels that effectively relate to users' and heritage institutions' demands It is also introducing three investigations accomplished by thesis writer as well by State Institutions in a field of Cultural innovations and reclaims of Culture Users. This dissertation of graduation is useful for Culture managers, Official Persons who are responsible for dissemination of digital code an e-culture, for people who make political decisions on Culture Politics. It is useful for students of arts management or those who hope to work in the cultural industries.
The object of this dissertation of graduation is the place of Culture in a context of Knowledge society. The main aim is to introduce possibilities of digital code and to check out if Lithuanian society is already ready for to accept e-culture as one more alternative in their lives. It is very important to stress the meaning of the Cultural production in a new way of Economy that is based on a creative branch. So this is a reason why reader is introduced to the technique of Cultures' planning in a first chapter. Cultural organizations have long been protected from the harsh realities of the marketplace by relying on wealthy patrons or public subsidies. But as these sources of finance become scarcer they now find that they have to compete for an audience. Some have adjusted to this new reality, but many have not. Cultural planning in a context of knowledge society is the process of aligning cultural activities and organizations in a given area - usually geographic - in a way that helps to ensure they are mutually supportive and contribute effectively to other specific social, political or economic ambitions - such as encouraging social inclusion or attracting tourists or investors to an area. There is a wide range of contexts in which planning takes place, from the legislatively mandated (currently the case in the United Kingdom) to the predominately voluntary (as in the United States). There are also many ways of going about planning, many stumbling blocks between good intentions and effective policies, and many a well-considered and viable policy that goes unimplemented. Challenges for e-culture are visible with regard to fragmentation, multilingualism, re-usability if content, configuration of knowledge realms and suitable application levels that effectively relate to users' and heritage institutions' demands It is also introducing three investigations accomplished by thesis writer as well by State Institutions in a field of Cultural innovations and reclaims of Culture Users. This dissertation of graduation is useful for Culture managers, Official Persons who are responsible for dissemination of digital code an e-culture, for people who make political decisions on Culture Politics. It is useful for students of arts management or those who hope to work in the cultural industries.
The object of this dissertation of graduation is the place of Culture in a context of Knowledge society. The main aim is to introduce possibilities of digital code and to check out if Lithuanian society is already ready for to accept e-culture as one more alternative in their lives. It is very important to stress the meaning of the Cultural production in a new way of Economy that is based on a creative branch. So this is a reason why reader is introduced to the technique of Cultures' planning in a first chapter. Cultural organizations have long been protected from the harsh realities of the marketplace by relying on wealthy patrons or public subsidies. But as these sources of finance become scarcer they now find that they have to compete for an audience. Some have adjusted to this new reality, but many have not. Cultural planning in a context of knowledge society is the process of aligning cultural activities and organizations in a given area - usually geographic - in a way that helps to ensure they are mutually supportive and contribute effectively to other specific social, political or economic ambitions - such as encouraging social inclusion or attracting tourists or investors to an area. There is a wide range of contexts in which planning takes place, from the legislatively mandated (currently the case in the United Kingdom) to the predominately voluntary (as in the United States). There are also many ways of going about planning, many stumbling blocks between good intentions and effective policies, and many a well-considered and viable policy that goes unimplemented. Challenges for e-culture are visible with regard to fragmentation, multilingualism, re-usability if content, configuration of knowledge realms and suitable application levels that effectively relate to users' and heritage institutions' demands It is also introducing three investigations accomplished by thesis writer as well by State Institutions in a field of Cultural innovations and reclaims of Culture Users. This dissertation of graduation is useful for Culture managers, Official Persons who are responsible for dissemination of digital code an e-culture, for people who make political decisions on Culture Politics. It is useful for students of arts management or those who hope to work in the cultural industries.
SUMMARY: EU's Information Society Programmes in the Context of Knowledge Economy Globalization and rapid Information and Communication Technology (ICT) development are main reasons for information and knowledge becoming of a great importance. In the present day market scenario of intense competition, every country needs to know what they know and be able to leverage on its information and knowledge base to gain competitive advantage. Because of the rapid information use in the society's everyday life, every country has to create new information society, which is able effectively use information and ICT. One of the European Union (EU) objectives is to make sure that Europe's business, governments and citizens continue to play a leading role in shaping and participating in the global knowledge and information based economy The world economy is moving from a predominantly industrial society to a new set of rules - the information society. What is emerging is often referred to as the new economy. It has tremendous potential for growth, employment and inclusion. Yet Europe is not fully exploiting this potential as it is not moving fast enough into the digital age. The underpinning dynamics of the new economy are strong. Digital technologies make accessing, processing, storing and transmitting information increasingly cheaper and easier. The sheer scale of information available creates huge opportunities for its exploitation through the development of new products and services. Transforming digital information into economic and social value is the basis of the new economy, creating new industries, changing others and profoundly affecting citizens' lives. However, technologies and markets today move at a much faster pace than perhaps ever before in economic history. There is no time to wait until these policies deliver. The change happening now will reshape the European economy and society within the lifetime of this Commission. A major effort has to be made to advance certain policies ahead of the current schedule. This is why an initiative – eEurope - needs to be taken now. The objective of the eEurope initiative is ambitious. It aims to bring everyone in Europe - every citizen, every school, and every company - online as quickly as possible. In launching the partnership for growth and jobs as a new start for the Lisbon strategy, the 2005 Spring European Council called knowledge and innovation the engines of sustainable growth and stated that it is essential to build a fully inclusive information society, based on the widespread use of information and communication technologies (ICT) in public services, SMEs and households. Information and communication technologies are a powerful driver of growth and employment. Differences in economic performances between industrialised countries are largely explained by the level of ICT investment, research, and use, and by the competitiveness of information society and media industries. ICT services, skills, media and content are a growing part of the economy and society.
SUMMARY: EU's Information Society Programmes in the Context of Knowledge Economy Globalization and rapid Information and Communication Technology (ICT) development are main reasons for information and knowledge becoming of a great importance. In the present day market scenario of intense competition, every country needs to know what they know and be able to leverage on its information and knowledge base to gain competitive advantage. Because of the rapid information use in the society's everyday life, every country has to create new information society, which is able effectively use information and ICT. One of the European Union (EU) objectives is to make sure that Europe's business, governments and citizens continue to play a leading role in shaping and participating in the global knowledge and information based economy The world economy is moving from a predominantly industrial society to a new set of rules - the information society. What is emerging is often referred to as the new economy. It has tremendous potential for growth, employment and inclusion. Yet Europe is not fully exploiting this potential as it is not moving fast enough into the digital age. The underpinning dynamics of the new economy are strong. Digital technologies make accessing, processing, storing and transmitting information increasingly cheaper and easier. The sheer scale of information available creates huge opportunities for its exploitation through the development of new products and services. Transforming digital information into economic and social value is the basis of the new economy, creating new industries, changing others and profoundly affecting citizens' lives. However, technologies and markets today move at a much faster pace than perhaps ever before in economic history. There is no time to wait until these policies deliver. The change happening now will reshape the European economy and society within the lifetime of this Commission. A major effort has to be made to advance certain policies ahead of the current schedule. This is why an initiative – eEurope - needs to be taken now. The objective of the eEurope initiative is ambitious. It aims to bring everyone in Europe - every citizen, every school, and every company - online as quickly as possible. In launching the partnership for growth and jobs as a new start for the Lisbon strategy, the 2005 Spring European Council called knowledge and innovation the engines of sustainable growth and stated that it is essential to build a fully inclusive information society, based on the widespread use of information and communication technologies (ICT) in public services, SMEs and households. Information and communication technologies are a powerful driver of growth and employment. Differences in economic performances between industrialised countries are largely explained by the level of ICT investment, research, and use, and by the competitiveness of information society and media industries. ICT services, skills, media and content are a growing part of the economy and society.
SUMMARY: EU's Information Society Programmes in the Context of Knowledge Economy Globalization and rapid Information and Communication Technology (ICT) development are main reasons for information and knowledge becoming of a great importance. In the present day market scenario of intense competition, every country needs to know what they know and be able to leverage on its information and knowledge base to gain competitive advantage. Because of the rapid information use in the society's everyday life, every country has to create new information society, which is able effectively use information and ICT. One of the European Union (EU) objectives is to make sure that Europe's business, governments and citizens continue to play a leading role in shaping and participating in the global knowledge and information based economy The world economy is moving from a predominantly industrial society to a new set of rules - the information society. What is emerging is often referred to as the new economy. It has tremendous potential for growth, employment and inclusion. Yet Europe is not fully exploiting this potential as it is not moving fast enough into the digital age. The underpinning dynamics of the new economy are strong. Digital technologies make accessing, processing, storing and transmitting information increasingly cheaper and easier. The sheer scale of information available creates huge opportunities for its exploitation through the development of new products and services. Transforming digital information into economic and social value is the basis of the new economy, creating new industries, changing others and profoundly affecting citizens' lives. However, technologies and markets today move at a much faster pace than perhaps ever before in economic history. There is no time to wait until these policies deliver. The change happening now will reshape the European economy and society within the lifetime of this Commission. A major effort has to be made to advance certain policies ahead of the current schedule. This is why an initiative – eEurope - needs to be taken now. The objective of the eEurope initiative is ambitious. It aims to bring everyone in Europe - every citizen, every school, and every company - online as quickly as possible. In launching the partnership for growth and jobs as a new start for the Lisbon strategy, the 2005 Spring European Council called knowledge and innovation the engines of sustainable growth and stated that it is essential to build a fully inclusive information society, based on the widespread use of information and communication technologies (ICT) in public services, SMEs and households. Information and communication technologies are a powerful driver of growth and employment. Differences in economic performances between industrialised countries are largely explained by the level of ICT investment, research, and use, and by the competitiveness of information society and media industries. ICT services, skills, media and content are a growing part of the economy and society.
SUMMARY: EU's Information Society Programmes in the Context of Knowledge Economy Globalization and rapid Information and Communication Technology (ICT) development are main reasons for information and knowledge becoming of a great importance. In the present day market scenario of intense competition, every country needs to know what they know and be able to leverage on its information and knowledge base to gain competitive advantage. Because of the rapid information use in the society's everyday life, every country has to create new information society, which is able effectively use information and ICT. One of the European Union (EU) objectives is to make sure that Europe's business, governments and citizens continue to play a leading role in shaping and participating in the global knowledge and information based economy The world economy is moving from a predominantly industrial society to a new set of rules - the information society. What is emerging is often referred to as the new economy. It has tremendous potential for growth, employment and inclusion. Yet Europe is not fully exploiting this potential as it is not moving fast enough into the digital age. The underpinning dynamics of the new economy are strong. Digital technologies make accessing, processing, storing and transmitting information increasingly cheaper and easier. The sheer scale of information available creates huge opportunities for its exploitation through the development of new products and services. Transforming digital information into economic and social value is the basis of the new economy, creating new industries, changing others and profoundly affecting citizens' lives. However, technologies and markets today move at a much faster pace than perhaps ever before in economic history. There is no time to wait until these policies deliver. The change happening now will reshape the European economy and society within the lifetime of this Commission. A major effort has to be made to advance certain policies ahead of the current schedule. This is why an initiative – eEurope - needs to be taken now. The objective of the eEurope initiative is ambitious. It aims to bring everyone in Europe - every citizen, every school, and every company - online as quickly as possible. In launching the partnership for growth and jobs as a new start for the Lisbon strategy, the 2005 Spring European Council called knowledge and innovation the engines of sustainable growth and stated that it is essential to build a fully inclusive information society, based on the widespread use of information and communication technologies (ICT) in public services, SMEs and households. Information and communication technologies are a powerful driver of growth and employment. Differences in economic performances between industrialised countries are largely explained by the level of ICT investment, research, and use, and by the competitiveness of information society and media industries. ICT services, skills, media and content are a growing part of the economy and society.