Estimation of Global Waste Smartphones and Embedded Critical Raw Materials: An Industry Life Cycle Perspective
In: RECYCL-D-22-03124
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In: RECYCL-D-22-03124
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Penelitian ini merupakan studi kasus pada anak remaja di perumahan sektor v Bekasi Utara, dengan tujuan mengetahui "Bagaimana Pola Komunikasi Orang Tua Dengan Anak Remaja Pengguna Smartphone Aktif Di Perumahan Sektor V Bekasi Utara. Pada penelitian ini penulis menggunakan metode kualitatif deskriptif, dan untuk mendapatkan data, penulis melakukan wawancara mendalam kepada informan dan menggunakan informan sebanyak 5 keluarga yang terdiri dari 10 orang, yaitu 5 orang tua dan 5 anak remaja. Orang tua harus memilih pola komunikasi yang baik untuk digunakan saat berkomunikasi dengan anak remaja pengguna smartphone aktif seperti pola komunikasi demokratis, sehingga memunculkan keharmonisan yang akan membuat anak menjadi terbuka pada orang tua dan orang tua dapat mengarahkan anak mengenai dampak negatif dan positif dari penggunaan smartphone yang berlebihan. Hasil dari penelitian ini, terdapat dua pola komunikasi yang digunakan informan pada perumahan sektor v Bekasi Utara antara orang tua dengan anak, yaitu pola komunikasi demokratis dan pola komunikasi otoriter. Penelitian ini menggunakan teori atribusi yang dapat menjawab penyebab mengapa anak berperilaku baik, yaitu dengan adanya faktor eksternal dari penggunaan smartphone yang berlebihan dan tanpa pengawasan dari orang tua.
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In: Asian journal of social health and behavior, Band 6, Heft 3, S. 119
ISSN: 2772-4204
In: Social studies: a periodical for teachers and administrators, Band 110, Heft 3, S. 122-130
ISSN: 2152-405X
In: The American journal of sociology, Band 123, Heft 5, S. 1453-1491
ISSN: 1537-5390
In: Handbook of Research on Individualism and Identity in the Globalized Digital Age; Advances in Human and Social Aspects of Technology, S. 88-117
In: Digital culture & society, Band 3, Heft 2, S. 41-58
ISSN: 2364-2122
Abstract
In this article, the authors carry out conceptual and theoretical reflections on smartphone communities by closely investigating two apps: Ingress (Niantic 2012) and Pokemon Go (Niantic 2016). While the games' narratives fabricate reasons for the players to move, it is the Smartphone - understood as an open object between technological and cultural processes - that visualizes and tracks players' movements and that situates and reshapes the devices, the users and their surroundings. A central aspect is that the 'augmented' cities that become visible in the apps are based on the traces of others: other processes and technologies, as well as other players. These traces of practices and movements structure the users' experience and shape spaces. Traces are necessarily subsequent and we therefore develop the concept of a deferred (smartphone) community and analyse its visibility within the apps. By close reading the two case studies, we examine potential "smartphone communities" in their temporal dimensions, as well as their demands and promises of participation. In order to gain a perspective that is neither adverse to new media nor celebratory of assumed participatory community phenomena, the article aims to interrogate the examples regarding their potential for individuation/ dividuation and community building/dissolution. In doing so, the games' conditions and the impositions placed on the players are central and include notions of consent and dissent. Drawing upon approaches from community philosophy and media theory, we concentrate on the visible aspects smartphone-interfaces. The traces left by the various processes that were at work become momentarily actualized on the display, where they manifest not as a fixed community, but as a sense of communality.
In: Gerontechnology: international journal on the fundamental aspects of technology to serve the ageing society, Band 19, Heft 3, S. 1-8
ISSN: 1569-111X
Mobile phone location data have become tied to understandings of and responses to the COVID-19 pandemic. Data visualizations have used mobile phone data to inform people about how mobility practices may be linked to the spread of the virus, and governments have explored contact tracing that relies upon mobile phone data. This article examines how these uses of location data implicate three particular issues that have been present in the growing body of locative media research: (1) anonymized data are often not anonymous, (2) location data are not always representative and can exacerbate inequality, and (3) location data are a key part of the extension of the surveillance state.
BASE
Mobile phone location data have become tied to understandings of and responses to the COVID-19 pandemic. Data visualizations have used mobile phone data to inform people about how mobility practices may be linked to the spread of the virus, and governments have explored contact tracing that relies upon mobile phone data. This article examines how these uses of location data implicate three particular issues that have been present in the growing body of locative media research: (1) anonymized data are often not anonymous, (2) location data are not always representative and can exacerbate inequality, and (3) location data are a key part of the extension of the surveillance state.
BASE
In: Environmental science and pollution research: ESPR, Band 25, Heft 32, S. 31929-31934
ISSN: 1614-7499
In: Consumption, markets and culture, Band 22, Heft 2, S. 131-156
ISSN: 1477-223X
In: Health and Technology, Band 5, Heft 2, S. 73-81
ISSN: 2190-7196
In: Marriage & family review, Band 57, Heft 2, S. 143-164
ISSN: 1540-9635