Hyperconnectivity
In: SpringerBriefs in Human-Computer Interaction
In: Human-Computer Interaction Ser.
Prologue -- Preface -- Contents -- List of Figures -- List of Tables -- 1 Introduction -- Abstract -- 1.1 History of Communication and Technological Advances -- 1.1.1 From Nonverbal to Digital -- 1.2 Modern Communication -- 1.2.1 Means of Communicating and the Need to Communicate -- 1.3 What Is Hyperconnectivity? -- 1.3.1 Applications of Hyperconnectivity in Society -- 1.3.2 Promises of Hyperconnectivity -- 1.3.3 Future of Hyperconnectivity -- References -- 2 Modeling Literary Culture Through Interactive Digital Media -- Abstract -- 2.1 Introduction -- 2.2 Background -- 2.3 Related Research -- 2.4 Framework of Modeling Literature -- 2.4.1 Literature Regeneration -- 2.4.2 Pervasive Experience -- 2.4.3 Mass Accessibility -- 2.4.4 Social Connectivity -- 2.5 Poetry Mix-Up -- 2.5.1 System Overview -- 2.5.2 Detailed System Description -- 2.6 System Evaluation -- 2.6.1 Design of the Evaluation -- 2.6.2 Results of the Evaluation -- 2.7 Conclusion -- Acknowledgments -- References -- 3 Electric and Magnetic User Interfaces for Digital Smell and Taste -- Abstract -- 3.1 Introduction -- 3.2 Literature Review of Previous Digital Interfaces for Foods -- 3.2.1 Electrical Interfaces -- 3.2.2 Magnetic Interfaces -- 3.3 Current and Work in Progress Prototypes -- 3.3.1 Electrical Interfaces -- 3.3.1.1 Electric Taste Interface -- 3.3.1.2 Electric Smell Interface -- 3.3.2 Magnetic Interfaces -- 3.3.2.1 Magnetic Table and Magnetic Foods -- 3.4 Discussion -- 3.5 Conclusion -- References -- 4 Love and Sex with Robots -- Abstract -- 4.1 Introduction -- 4.2 The First Crude Sex Robot -- 4.3 Lovotics -- 4.4 The Formulation of Love -- 4.5 The Probability of Love -- 4.6 The Artificial Endocrine System -- 4.7 The Affective State Transmission System -- 4.8 The Kissenger -- 4.8.1 Design Features -- 4.8.2 Design Flow -- 4.8.2.1 Input Kiss Sensing