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In: Risk analysis: an international journal, Band 31, Heft 5, S. 699-705
ISSN: 1539-6924
In: Wiener Blätter zur Friedensforschung: Vierteljahreszeitschrift des Universitätszentrums für Friedensforschung (UZF), Heft 144, S. 47-56
ISSN: 1010-1721
In: Nomos-Kommentar
In: Nomos-Kommentar
Die 2. Auflage berücksichtigt die neueste Rechtsprechung und zahlreiche Änderungsgesetze, vor allem die wichtigen Neuregelungen durch das Gesetz zur Strukturreform des Versorgungsausgleichs. Auch die gesetzliche Rentengarantie wird bereits ausführlich erläutert.
In: Beck-Online
In: Bücher
In: NomosKommentar
In: Risk analysis: an international journal, Band 31, Heft 5, S. 699-705
ISSN: 1539-6924
In recent years, media formats with risk‐glorifying content, such as video games that simulate illegal street racing ("bang and crash" games), films about extreme sports, and risky stunts have emerged as top sellers of the media industry. A variety of recent studies conducted by several researchers revealed that exposure to risk‐glorifying media content (e.g., video games that simulate reckless driving, smoking and drinking in movies, or depictions that glorify extreme sports) increases the likelihood that recipients will show increased levels of risk‐taking inclinations and behaviors. The present article (1) reviews the latest research on the detrimental impact of risk‐glorifying media on risk‐taking inclinations (cognitions, emotions, behaviors), (2) puts these findings in the theoretical context of recent sociocognitive models on media effects, and (3) makes suggestions to science and policymakers on how to deal with these effects in the future.
In: Deutsches Steuerrecht: DStR ; Wochenschrift & umfassende Datenbank für Steuerberater ; Steuerrecht, Wirtschaftsrecht, Betriebswirtschaft, Beruf ; Organ der Bundessteuerberaterkammer, Band 47, Heft 9, S. 398-399
ISSN: 0949-7676, 0012-1347
In: Journal of Experimental Social Psychology, Band 46, Heft 1, S. 192-195
A recent development in video games is that players can design and personalize their own in-game characters. It was predicted that this innovation could lead to elevations in the intensity of the psychological effects of video games. The present study confirmed this hypothesis, revealing that participants who played an aggressive video game using their own, personalized character exhibited higher levels of aggressive behavior than participants who played an aggressive game with a non-personalized character. The aggressive behavior levels of the own-character players also exceeded those of individuals who played a non-aggressive game, regardless of whether or not they used a personalized character. Process analyses revealed that participants playing a violent video game with a personalized game character experienced more arousal and self-activation than they did when playing with an impersonal, default game character, which in turn increased aggressive responses.
Recent Institute of Medicine (IOM) reviews of the process for deriving Dietary Reference Intakes (DRIs) suggest that determining the need for a new nutrient review should be evaluated against criteria set a priori. After selecting the criterion of significant new and relevant research, a working group of US and Canadian government scientists used results from a systematic review and 2 conferences on vitamin D and health to evaluate whether significant new and relevant scientific evidence had become available since the 1997 IOM publication of the DRIs for vitamin D. This working group concluded that there appears to be new research meeting the criteria for 4 key DRI questions. The new research is of larger quantity and quality for the elderly than for other groups, but overall 1) adds to the bone-related and status evidence available to the 1997 DRI Committee for several of the life-stage groups, 2) identifies new outcomes with respect to risk of falls and performance measures in the elderly and potential adverse effects, and 3) provides additional information on dose-response relations between intakes and circulating 25-hydroxyvitamin D concentrations and between 25-hydroxyvitamin D concentrations and several health outcomes (ie, bone-related outcomes for all ages and risk of falls and performance measures in older adults). Members of the working group concluded that significant new and relevant research was available for reviewing the existing DRIs for vitamin D while leaving the decision of whether the new research will result in changes to the current DRIs to a future IOM-convened DRI committee.
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