The good, the bad, or the ugly? a multilevel perspective on electronic game effects
In: American behavioral scientist: ABS, Band 48, Heft 4
ISSN: 0002-7642
In: American behavioral scientist: ABS, Band 48, Heft 4
ISSN: 0002-7642
In: American behavioral scientist: ABS, Band 48, Heft 4, S. 391-401
ISSN: 0002-7642
In: Series on technology management 14
In: The American prospect: a journal for the liberal imagination, S. 21-29
ISSN: 1049-7285
In: Electronic mediations 29
Introduction: Games in the age of empire -- Game engine : labor, capital, machine -- Immaterial labor : a workers' history of videogaming -- Cognitive capitalism : electronic arts -- Machinic subjects : the XBOX and its rivals -- Gameplay : virtual/actual -- Banal war : full spectrum warrior -- Biopower play : world of warcraft -- Imperial city : grand theft auto -- New game? -- Games of multitude -- Exodus : the metaverse and the mines
In: Premier reference source
"This book explores and promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines, building a significant bridge between research and practice on electronic gaming and simulations"--Provided by publisher
In: Premier reference source
"This book explores and promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines, building a significant bridge between research and practice on electronic gaming and simulations"--Provided by publisher
In: Video game companies
"This book introduces readers to Electronic Arts, the publisher behind hit franchises such as Madden NFL, FIFA, and The Sims. Readers will explore the company's history, its dominance of the sports video game landscape, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO"--Amazon
In: Studies in conflict & terrorism, Band 42, Heft 4/6, S. 383-406
ISSN: 1057-610X
World Affairs Online
In: Australian journal of international affairs: journal of the Australian Institute of International Affairs, Band 53, Heft 2, S. 133-149
ISSN: 1035-7718
Uses Australia as a case study to analyze risks and benefits associated with information technology, including information warfare, espionage, crime, and terrorism, in the areas of energy, telecommunications, and finance; policy recommendations. Potential impact on the Olympic Summer Games in Sydney.