The Positive and Negative Impact of Electronic Games on the Individual and Society
In: Alexandria science exchange journal: an international quarterly journal of science and agricultural environments, Band 43, Heft 3, S. 95-112
ISSN: 2536-9784
In: Alexandria science exchange journal: an international quarterly journal of science and agricultural environments, Band 43, Heft 3, S. 95-112
ISSN: 2536-9784
SSRN
In: American behavioral scientist: ABS, Band 48, Heft 4
ISSN: 0002-7642
In: American behavioral scientist: ABS, Band 48, Heft 4, S. 391-401
ISSN: 1552-3381
When pundits—and some researchers—proclaim electronic games either altogether good or altogether bad for society, they often miss theoretical subtleties that if considered would allow us to see both the boon and the burden of the emerging technology and point to important future possibilities. Most important, these critics often fail to recognize that variability exists at different levels of analysis and in the interactions: between players, between games, between contexts, and so forth. The simultaneous existence of both positive and negative consequences of electronic games can be elaborated and reconciled in part through a multilevel perspective on electronic game effects whereby important variables exist at the levels of the individual, game content, and societal time or space. This article illustrates this idea by reviewing some recent findings in this arena and pointing to common threads that relate to the likely multilevel structure of human interaction with electronic games.
In: American behavioral scientist: ABS, Band 48, Heft 4, S. 391-401
ISSN: 0002-7642
In: Alexandria science exchange journal: an international quarterly journal of science and agricultural environments, Band 43, Heft 4, S. 1089-1109
ISSN: 2536-9784
In: European research studies, Band XXIII, Heft Special Issue 2, S. 1044-1056
ISSN: 1108-2976
SSRN
Working paper
In: The American prospect: a journal for the liberal imagination, S. 21-29
ISSN: 1049-7285
In: Oxford review of economic policy, Band 18, Heft 4, S. 433-445
ISSN: 1460-2121
In: Studies in conflict & terrorism, Band 42, Heft 4/6, S. 383-406
ISSN: 1057-610X
World Affairs Online
In: Studies in conflict and terrorism, Band 42, Heft 4, S. 383-406
ISSN: 1521-0731
In: Computer Law and Security Review, Forthcoming
SSRN
In: Index on censorship, Band 27, Heft 2, S. 188-193
ISSN: 1746-6067
In: Australian journal of international affairs: journal of the Australian Institute of International Affairs, Band 53, Heft 2, S. 133-149
ISSN: 1035-7718
Uses Australia as a case study to analyze risks and benefits associated with information technology, including information warfare, espionage, crime, and terrorism, in the areas of energy, telecommunications, and finance; policy recommendations. Potential impact on the Olympic Summer Games in Sydney.