This article portrays the coherence of ethics and the dichotomy honour/shame, and she shows how the fantastic in literature is highly relevant in exploring ethics in literature. Takle's argument is supported by examples from the Norwegian trilogy The Raven Rings (2013–2015) by Siri Pettersen and the Shamer Chronicle (2000–2003) by Lene Kaaberbøl. Takle also demonstrates why the fantasy genre may play an important educational role for the individual and for democracy.
In Section I of this Note, I review the relevant literature and argue that the old moral and social externality arguments for banning or restricting fantasy sports do not hold up. While no particular path to regulation is the correct path, a comparative analysis of the functional structures of various speculative activities, and the legal and community control mechanisms apparent in each, provide some suggestions for what regulation should look like. In Sections II through V, I compare these speculative activities through four multidisciplinary lenses. In Section VI, I develop a recommended framework for legislation or regulation based on these comparisons and evaluate it against the laws recently implemented in New York and Massachusetts, the respective home states of FanDuel and DraftKings
In: Chan, Hiu Man (2013) Mobile Fantasy: Miyazaki's Transnational Magic. In: Mobility and Fantasy in Visual Culture. Routledge Advances in Art and Visual Studies . Routledge, pp. 91-101. ISBN 978-0-415-82129-2
Since the 1960s, anime on both film and television has become a part of global screen culture. It is Miyazaki Hayao who may take the credit for being the most highly regarded anime filmmaker known across the world. The global popularity and success of his films encourage us to link his works to transnationalism. But is Miyazaki transnational only because of his global popularity? There is another perspective in which we may take Miyazaki's transnationalism: through film aesthetics and narrative, for his works may be said to enable mobile fantasy. While discussing transnationalism, many film studies scholars focus on the discussion of film production, distribution, exhibition and reception in relation to economic globalization. Mette Hjort points out the complication and sometimes confusion in the way that transnationalism is defined. She argues the term transnationalism is often used to describe "a series of assumptions about the networked and globalized realities that are those of a contemporary situation." These assumptions, however, do not define transnationalism explicitly. The reality of economic globalization is a space we are well aware of. I am more interested, however, in studying how cinematic transnationalization takes place in the space of an imaginary. Apart from political, cultural and economic enterprises, transnational magic is also embedded in film aesthetics, narrative and its psychological effects on audiences. It is in this connection that I propose a notion of what I will call mobile fantasy. This chapter will first re-conceptualise the theory of transnational cinema in order to link transnationalism to a notion of imaginary space and to mobile fantasy. It will then focus on Miyazaki's works as a case study, by looking into two main characteristics of his films – the question of a surreal world, and the theme of childhood.
In the 1960s, George Lamming and Sylvia Wynter dismissed the highly successful novelist John Hearne, arguing that his work was weakened by its nostalgic focus on the plantocracy. Their assessment shaped scholarly opinion until the present. This chapter departs from Lamming and Wynter by claiming that Hearne's novels offer an importantly nuanced depiction of the middle class as well as an important vision of the Caribbean as part of a hemispheric American culture stretching from North to South America. While suggesting the critically misunderstood value of Hearne, however, the chapter ultimately argues that after his first novel, Hearne's focus on an Afro-creole planter class – depicted with an apparently unconscious nostalgia – constitutes a failure to engage with the region's political present and future.
In this essay I discuss how realism operates to constrain works of creative fantasy. Most of the discussion concerns games, especially role-playing games, that take place in a fantasy milieu. I also discuss the role of realism in utopian political philosophy, however, including in particular John Rawls's conception of political theory as a search for a "realistic utopia". Realism plays a surprisingly similar role limiting and informing the content of fantasies in these apparently unrelated domains; Rawls's understanding of realism as a limit on utopian thought illuminates how realism serves as a constraint on fantasy games. I close by suggesting briefly that this discussion of games and politics also illuminates how realism constrains fantasy in works of literary fiction.
Publisher's version (útgefin grein) ; Iceland has been one of the main destinations that have been incorporated into the discourse of overtourism. However, Iceland is different to many other supposed overtourism destinations in that its tourism is based on natural areas. Nevertheless, destination discourses can play an important part in influencing tourist decision-making and government and industry policy making. A media analysis was conducted of 507 online media articles on overtourism in Iceland that were published in 2018, with the main themes being identified via content analysis. The results indicated that the media discourse represented only a partial picture of overtourism and the crowding phenomenon in Iceland, with mechanisms to respond to crowding, the satisfaction level of tourists with their Icelandic nature experience, and local people's support for tourism being underreported. Some of the findings reflect that of other media analyses. However, there are considerable discontinuities between media representations and discourses of overtourism in Iceland, which highlight the importance of national- or destination-level media analysis. The media analysis illustrates the need for a better understanding of different destination discourses and their influence. View Full-Text ; This research received no external funding. We thank Sigríður Dögg Guðmundsdóttir at Promote Iceland for the assistance with the online search with the program Cision. ; Peer Reviewed
In this essay I explore the appeal of the psychoanalytic category of fantasy for critical political theory, by which I mean a theory grounded in a political ontology that offers a rationale for both normative and ideological critique. I draw on the work of William Connolly, Susan Faludi, Jacqueline Rose, and Judith Butler, among others, to consider the explanatory and critical implications of the concept of fantasy for questions of identity, and political identity in particular. I argue that fantasy is a useful device with which to explore and probe the political and ideological aspects of a practice or narrative because it foregrounds the combined significance of the symbolic and affective dimensions of life. Moreover, a psychoanalytic perspective can facilitate a move away from an epistemological or moralizing understanding of fantasy and political identity, shifting the emphasis instead toward a more ontological and ethical understanding.
The suggestion that Ukraine should have kept its Soviet-era nuclear weapons is a counterfactual fantasy that groans under the weight of its technical, political and strategic assumptions. ; The author would like to thank the Heinrich Böll Stiftung for its financial support of this project.
The suggestion that Ukraine should have kept its Soviet-era nuclear weapons is a counterfactual fantasy that groans under the weight of its technical, political and strategic assumptions. ; The author would like to thank the Heinrich Böll Stiftung for its financial support of this project.
At a time when the mass media insist on bombarding us with news about natural, political and economic disasters, words, ideas and images associated with such 'crises' and 'catastrophes' shape to a great extent collective memory and current imagination. "Fear and Fantasy in a Global World" seeks to stir the debate on the processes and meanings of, as well as on the relations between, fear and fantasy in the globalized world. Collective fears and fantasies are analysed from a number of cross-disciplinary perspectives, promoted by the epistemological underpinnings of comparative literature. In various ways and from different disciplinary angles, the 17 essays here gathered respond to and scrutinize key questions related to the imaginaries of fear and fantasy, as well as their relations to trauma, crisis, anxiety, and representations of both the conscious and the unconscious. ; info:eu-repo/semantics/publishedVersion
Die vorliegende Studie versucht, eine neue Perspektive auf das Genre Fantasy zu entwickeln und zugleich zu ergründen, inwieweit es eine spezifische Affinität zwischen der Fantasy und dem Medium Videospiel gibt. In Auseinandersetzung mit gängigen Zuschreibungen an das Genre – es sei politisch reaktionär und ästhetisch stumpfsinnig – wird eine transmediale Poetik der Fantasy entwickelt, die zugleich eine politische Einschätzung des Genres erlaubt. Die Fantasy zielt darauf, so die These, das Gefühl einer "Sehnsucht nach dem ganz Anderen" zu gestalten, worin immer auch eine Herausforderung an die Historizität eines gegebenen Gemeinwesens beschlossen ist. Das Medium Videospiel wiederum erlaubt es, dieses ästhetische Gefühl in besonderer Weise zu erfahren, legt es die Auffaltung seiner fantastischen Welten doch buchstäblich in die Hände der Spielerinnen und Spieler. Was das konkret bedeutet, wird in poetologischen Analysen von künstlerisch herausragenden Spielen wie Dark Souls, Skyrim oder Hellblade greifbar. Darin erschließt die Studie der wissenschaftlichen Auseinandersetzung mit dem Videospiel neue Möglichkeiten, stellt ein genuin ästhetisches Denken mit den audiovisuellen Bildern einzelner Spiele doch ein Desiderat der Game Studies dar.
UID/HIS/04666/2013 ; In the early 2010s, most Portuguese had to manage to keep their heads above the waters of a serious financial crisis, aggravated by the austerity measures imposed by the Troika in 2011. The Troika representatives left Portugal in 2014, after the bailout agreement had formally finished. There was a new horizon of economic prosperity, with prospects of improvement in the standards of living of the Portuguese. In the meantime, Portugal celebrated the 40th anniversary of the Carnation Revolution. O verdadeiro ator (2011) and O Coro dos Defuntos (2015) are two novels whose narratives use fantasy to represent the persistence of the late years of the New State and the Carnation Revolution as phantasmagoria in the collective memory. These narratives confirm that the legacy of the post-revolutionary discourse (Cardoso Pires and Lídia Jorge, among others) can shed light on the political, social and cultural tensions experienced in the 2010s, re-defining the Portuguese as the metaphor of the collectively-driven subject to overcome conflict. Ultimately, the memory of the Revolution in the 21st century shows that these are melancholic times, burdened by the lack of utopia, aggravated by the tensions between depoliticized collective memory policies and efforts to ignite hope to reverse melancholia. ; authorsversion ; published
Architecture can do many things and solve many problems of the local condition. For example, skyscrapers meet high demands of housing and offices; sustainable green buildings are environmentally responsible and resource-efficient. When it comes to bigger topics like dealing with social and cultural conflicts which influenced by national and political decisions, the usual architecture types may not resolve or help as much as expected. So, for dealing with these topics, we find that architecture has limitations. However, when we look through other fields like art, we can find an opportunities to address them. For example, Ben Shahn was American artist, He is best known for his works of social realism. His works are often critical of American life, but by exposing social problems. One of his works, "The Passion of Sacco and Vanzetti" (1967, mosaics) is established on the wall of H.B Crouse Hall in Syracuse University. His works were generated based on the real story that Nicola Sacco and Bartolomeo Vanzetti were framed by murdering in Massachusetts and executed in 1927. But even there was no enough evidences and government still insisted to arrest them because they were anarchist and Italian immigrants and placed them on the federal government's watch list of dangerous subversives. This sensational case captured the attention of people around the world, many of them protested against the convictions. The author translated the whole processes of arrest, trial and execution into ironic and sarcastic way to express on the paintings. He encourages people to understand the reality of the condition. Though architecture cannot solve large social and national conflicts, but it can review and expose the realities to public using symbolic forms and use theoretical approaches to draw people's attention for realizing the significant of some conflicts and realities. We choose the DMZ as out site because it is one of the most dangerous and high-militarised borders between two neighboring counties, North Korea and South Korea. They had been one county around 100 years ago, while they have many conflicts and differences now. There are many stories and secret beyond the DMZ and the two Koreas. We would like to use architecture as a media to make people realize and understand what kinds of conflicts they have by exposing them theoretically through architecture. Bridge is the name of our thesis. Our "Bridge" does not focus on deconstruction or emphasizing the DMZ, rather it frames the conflicts between the DMZ and two Koreas. There are three bridges for addressing three realities; first is lack of freedom to cross border between the North Korea and South Korea, second is that different social structure systems control and affect the two Koreas differently and last one is a large group of divided families will pass away without seeing their relatives once.
This chapter revolves around political discussions in forum discussion threads on the Swedish online LGBTQ community Qruiser. Political discussions in online forum threads are studied as cultural participation in an online cultural public sphere. The specific question the paper seeks to answer is what role lurkers play for active participants' meaning-making practices. Lurkers could be understood as a fantasy, an imagined audience willing to listen and be persuaded by active participants' arguments. However, applying a Lacan inspired analytical framework, the paper concludes that the fantasy is not so much about the lurkers themselves, but the belief in persuasion. Hence, the answer to the question of why users participate in verbal battles with each other online would be because they are driven by a fantasy of persuasion as a way to cope with the lack of enjoyment in terms of them being split from a harmonious world of political unity.
Recensione di: Lindsay Myers, Making the Italians. Poetics and Politics of Italian Children's Fantasy, Bern, Peter Lang, 2012, 251p., ISBN: 9783039113613, € 38,80.