Open Access BASE2020

COMMANDER'S GAMING COMPETENCE ; ИГРОВАЯ КОМПЕТЕНТНОСТЬ КОМАНДИРА ; ІГРОВА КОМПЕТЕНТНІСТЬ КОМАНДИРА

Abstract

The article is devoted to the phenomenon of the game, as a basis for the formation and development of the attributive component of the commanders professionalism - game competence. The tasks of professional (service) activity of the commanders at all levels of military management today are carried out in the fast-moving and multi-faceted conditions that qualify as hybrid threats and challenges.The psychological patterns and peculiarities of the hybrid model of contemporary confrontation are revealed through the phenomenon of the game as a cultural and attributive emanation of armed struggle. Historically, the game often replaced itself armed confrontation, localized and significantly reduced the volume and extent of losses that were inevitable in the face of an open, total war. Such a feature of the game in an aggressive environment and competitive struggle transforms the game into a "cultural . function of war".The category of "competence" serves as a special, existential, universal meta-form, from which, through the activity purpose and specification of the subject field and space, corresponding to the practice of the actions of a particular subject, "germinate" in the generic view of certain species competence. Competence is generated on the basis of active, practical integration of competencies. Competencies are attributive inclusions, components that are manifested in competence in the context of the actual situation of the subject activity of the subject. Competencies that are universal for all types of activities are related to the communicative domain of the subject.Researchers distinguish the game competence, which is formed primarily through the competences of creativity, developed imagination, cooperative personal disposition, tact, attentiveness to the partner, non-directing interactions. This approach corresponds to the taxonomy of the types of leading activities of the subject. In such a taxonomy, the game is recorded as an attribute of any substantive useful activity, including training and professional self-realization.In the field of military affairs, the phenomenon of the game historically occupies a special place. The game acts as a matrix of confrontation, which is associated with military trickery. An important game aspect of military affairs is the function and protocols of the introduction of opposition to misleading and to ensure its own immunity of the commander against such actions of the enemy. The gaming facilities of military training stimulate the intellectual activity of the commander, direct it to the development of military considerations, teach them to penetrate into the deep essence of combat missions, develop skills and abilities of analysis of the factors of military affairs, the actual situation of confrontation, quickly and correctly adapt under various conditions of the situation.The prospects of the study are related to the development of the structural and functional model of the game competence of the commanders, to determine the means of its formation and development. This will improve the quality of the professional (service) activities of the relevant officials. ; Исследуется феномен игры, как базис профессионализма современных командиров. Их деятельность осуществляется в условиях гибридных угроз и вызовов. Предложено профессиональную компетентность командиров воспринимать через оптику игровой компетентности, основу которой составляют гибкие и жесткие компетенции. Практическим результатом прогнозируется создание и применение модели игровой компетентности командира, улучшение профессиональной (служебной) деятельности соответствующих должностных лиц. ; Досліджується феномен гри, як базис професіоналізму сучасних командирів. Їх діяльність здійснюються в умовах гібридних загроз та викликів. Запропоновано професійну компетентність командирів сприймати через оптику ігрової компетентності, основою якої є гнучкі й жорсткі компетенції. Практичним результатом прогнозується створення і застосування моделі ігрової компетентності командира, покращення професійної (службової) діяльності відповідних посадових осіб.

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