Article(electronic)November 1, 2023

Games Have Always Been Trans

In: TSQ: Transgender Studies Quarterly, Volume 10, Issue 3-4, p. 388-409

Checking availability at your location

Abstract

Abstract
This essay explores the critical relationships among trans studies, game studies, and the environmental humanities to evaluate trans ecological media. I center two distinct gaming sites: a board game, Wingspan, and a social media phenomenon, Bowsette, based on Nintendo's video game, Super Mario Bros. These media tacitly incorporate tranimality into their ludic matrices. Within Wingspan, trans reproduction (male birds laying eggs) becomes the skeleton key to success. As a trans femme icon, Bowsette emerges through fan art and social media to imagine a means for Mario's nemesis, Bowser, to transition into a romantic partner as a result of a mushroom super crown. The opportunity to play with trans birds, turtles, and fungi on digital and analog platforms makes evident that games have always been trans.

Languages

English

Publisher

Duke University Press

ISSN: 2328-9260

DOI

10.1215/23289252-10900914

Report Issue

If you have problems with the access to a found title, you can use this form to contact us. You can also use this form to write to us if you have noticed any errors in the title display.