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"Hands on Media History explores the whole range of hands on media history techniques for the first time, offering both practical guides and general perspectives. It covers both analogue and digital media; film, television, video, gaming, photography and recorded sound.
Understanding media means understanding the technologies involved. The hands on history approach can open our minds to new perceptions of how media technologies work and how we work with them. Essays in this collection explore the difficult questions of reconstruction and historical memory, and the issues of equipment degradation and loss. Hands on Media History is concerned with both the professional and the amateur, the producers and the users, providing a new perspective on one of the modern era's most urgent questions: what is the relationship between people and the technologies they use every day?
Engaging and enlightening, this collection is a key reference for students and scholars of media studies, digital humanities, and for those interested in models of museum and research practice."
In: Postmodernism Vol. 3
In: Journalism quarterly, Band 36, Heft 2, S. 213-216
How can specific courses taken by journalism students as liberal arts background be categorized when journalism educators and their deans in liberal arts colleges disagree in assigning subjects to such broad areas as the social sciences, natural sciences, humanities and fine arts?
This book presents a collection of papers written by researchers, teachers, administrators, analysts and graduate students working and doing research in the field of social sciences. The scientific studies include a wide range of topics from the analysis of social science textbooks to the teacher image in newspapers, the relationship between self-efficacy and cognitive level and the role of organizational silence on the loneliness of academics in work life
Introduction: What is hands on media history? / John Ellis and Nick Hall -- Why hands on history matters / John Ellis -- Bringing the living back to life : what happens when we re-enact the recent past? / Nick Hall -- A blind date with the past : transforming television documentary practice into a research method / Amanda Murphy -- (De)habituation histories : how to re-sensitize media historians / Andreas Fickers and Annie van den Oever -- (Un)certain ghosts: rephotography and historical images / Mary Agnes Krell -- Photography against the Anthropocene : the anthotype as a call for action / Kristof Vrancken -- On the performance of playback for dead media devices / Matthew Hockenberry and Jason LaRiviere -- The archaeology of the Walkman : audience perspectives and the roots of mobile media intimacy / Marus̆a Pus̆nik -- Extended play : hands on with forty years of English amusement arcades / Alex Wade -- Enriching 'hands on history' through community dissemination : a case study of the Pebble Mill Project / Vanessa Jackson -- The media archaeology lab as platform for undoing and reimagining media history / Lori Emerson -- Reflections and reminiscences : tactile encounters and participatory research with vintage media technology in the museum / Christian Hviid Mortensen and Lise Kapper -- A vision in Bakelite : exploring the aesthetic, material and operational potential of the Bush TV22 / Elinor Groom -- Hands on circuits : preserving the semantic surplus of circuit-level functionality with programmable logic devices / Fabian Offert.
Introduction: What is hands on media history? / John Ellis and Nick Hall -- Why hands on history matters / John Ellis -- Bringing the living back to life : what happens when we re-enact the recent past? / Nick Hall -- A blind date with the past : transforming television documentary practice into a research method / Amanda Murphy -- (De)habituation histories : how to re-sensitize media historians / Andreas Fickers and Annie van den Oever -- (Un)certain ghosts: rephotography and historical images / Mary Agnes Krell -- Photography against the Anthropocene : the anthotype as a call for action / Kristof Vrancken -- On the performance of playback for dead media devices / Matthew Hockenberry and Jason LaRiviere -- The archaeology of the Walkman : audience perspectives and the roots of mobile media intimacy / Marus̆a Pus̆nik -- Extended play : hands on with forty years of English amusement arcades / Alex Wade -- Enriching 'hands on history' through community dissemination : a case study of the Pebble Mill Project / Vanessa Jackson -- The media archaeology lab as platform for undoing and reimagining media history / Lori Emerson -- Reflections and reminiscences : tactile encounters and participatory research with vintage media technology in the museum / Christian Hviid Mortensen and Lise Kapper -- A vision in Bakelite : exploring the aesthetic, material and operational potential of the Bush TV22 / Elinor Groom -- Hands on circuits : preserving the semantic surplus of circuit-level functionality with programmable logic devices / Fabian Offert.
In: Pedersen , D B 2016 , ' Integrating social sciences and humanities in interdisciplinary research ' , Humanities and social sciences communications , vol. 2 , no. 2016 , 16036 , pp. 1-7 . https://doi.org/10.1057/palcomms.2016.36
Recent attempts to integrate the social sciences and humanities (SSH) in funding for interdisciplinary research have been challenged by a number of barriers. In funding programmes, such as the EU Horizon 2020, the SSH are absent in most calls for contributions. This article revisits the main policy drivers for embedding SSH research in interdisciplinary research. By analysing recent policy initiatives, the article shows how policymakers across the world continue to be ambivalent regarding the role of the SSH. While many stakeholders acknowledge the need to integrate SSH research in solving key societal challenges, such as climate change, migration or national security, funding for SSH is limited and tends to focus on strategic interventions and instrumental solutions. By accounting for the diversity of interdisciplinary collaborations the article recommends a more context-sensitive approach to research funding, which acknowledges the heterogeneity and volatility of research across different knowledge environments. This article is published as part of a thematic collection on the concept of interdisciplinarity.
BASE
"Media always involve technologies. Understanding media means understanding their technologies. But little can be learned from just looking at redundant pieces of equipment. The rapidly developing approach of hands on history can open our minds to new perceptions of how media technologies work and how we work with them. Hands On Media History explores the whole range of hands on history techniques for the first time. It offers both practical guides and general perspectives. It covers both analogue and digital media; film, television, video, gaming, photography and recorded sound. Essays in the collection explore the difficult questions of reconstruction and historical memory, and the issues of equipment degradation and loss. Hands on Media History is concerned with both the professional and the amateur, the producers and the users. Essays outline the wide variety of approaches to understanding media history through its technologies, including the issue of fresh uses for old equipment and artefacts. Hands on media history offers a new perspective on one of the modern era's most urgent questions: what is the relationship between people and the technologies they use every day?"--
In: Human Dynamics in Smart Cities Ser.
Intro -- Introduction: Spatial Synthesis in Computational Social Science and Humanities -- 1. Towards Computational Spatial Social Science and Humanities -- 2. Synthesis and Convergence -- 3. Spatial Synthesis in Humanities, Regional Science, and Urban Science -- 4. Conclusion -- References -- Contents -- Part IForeword -- 1 Foreword I: Charting Computational Social Science from a Spatial Perspective -- References -- 2 Foreword II: Convergence and Synthesis -- References -- Part IISpatial Synthesis in Humanities -- 3 The China Family Tree Geographic Information System -- 3.1 Family Tree and GIS -- 3.1.1 Family Tree -- 3.1.2 GIS and Family Tree Research -- 3.1.3 Concept and Objectives of Family Tree GIS -- 3.2 A Unified Spatial-Temporal Framework for Family Trees -- 3.2.1 Why Is a Unified Spatial-Temporal Framework Needed? -- 3.2.2 How Can a Unified Spatial-Temporal Framework Be Constructed? -- 3.3 FTGIS Data Model -- 3.3.1 Content and Information of Family Trees -- 3.3.2 Overview of the Models -- 3.4 Family Tree Information Specification and Sharing -- 3.4.1 Existing Specifications Associated with Family Trees -- 3.4.2 Family Tree Information Specification -- 3.5 Mass Family Tree Information Collection -- 3.6 FTGIS Platform -- 3.6.1 Architecture of the FTGIS Platform -- 3.6.2 Functions of the FTGIS Platform -- 3.7 Conclusions and Future Research -- References -- 4 GIS for Chinese History Research -- 4.1 The Construction of Typical Geographic Information Systems for China Study -- 4.2 The Research Regarding Climate, Rivers, Hydrology and Geomorphology Through the Application of the GIS Technology -- 4.2.1 The Historical Climate Research with the GIS -- 4.2.2 The Research of Rivers and Hydrology in History Through the GIS -- 4.2.3 The Geomorphology and the Research of Environmental Changes Through the GIS.