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In: The ecologist, Band 29, S. 16-19
ISSN: 0012-9631, 0261-3131
In: The journal of popular culture: the official publication of the Popular Culture Association, Band XVI, Heft 1, S. 147-158
ISSN: 1540-5931
In: Routledge focus in tourism 1
In: Public management: PM, Band 78, S. 4-9
ISSN: 0033-3611
In: Public management: PM, Band 78, Heft 3, S. 4-9
ISSN: 0033-3611
Entertainment media comprises one of the world's largest industries and this collection is important not just for explaining what is happening in Indonesian entertainment media, but also for establishing a theoretical framework for the study of entertainment media in other societies.
In: Kyklos: international review for social sciences, Band 67, Heft 3, S. 391-397
ISSN: 1467-6435
SummaryIn this paper I explore the effects of entertainment on aggregate crime rates. I track hourly crime data to analyze the behavior of offenses in a time window around football games played by the national team, in a country were football is the most popular entertainment. I find that total offenses decrease 13 percent during highly relevant games, an effect that comes exclusively from property crime. The decrease in property crime during the game is partially compensated by an increase in non‐property crime in the aftermath of these games.
The role of entertainment in any society offers an important window onto its values, customs, culture and traditions. The socio-economic and political importance of play and entertainment is demonstrated by its inclusion of all classes, ages and genders. The discussion of its role and consequence within a society offers a comprehensive social tool, encompassing how, why, when and where a culture celebrates and enjoys play. The following examination is an inquiry into the various forms of entertainment in pre-Norman Ireland. All available source material has been explored and applied, though principal attention has been given to the early literature and legal material of the Old and Middle Irish periods. Subsequent discussion and examination of extant archaeological and artefactual evidence is also emphasised. Several early legal texts with translation have been added as an appendix to this study. Hitherto untranslated, the texts provide useful insight into the legal stipulations and considerations of various sports. Additionally, they provide important classifications of sport and game according to the age of participant, the inherent danger of the game and the liability for injuries incurred. ; TARA (Trinity?s Access to Research Archive) has a robust takedown policy. Please contact us if you have any concerns: rssadmin@tcd.ie ; Print thesis water damaged as a result of the Berkeley Library Podium flood 25/10/2011
BASE
ISSN: 1430-2160
In: Palgrave Entertainment Industries
Entertainment Values -- Acknowledgements -- Contents -- List of Figures -- List of Tables -- How Can We Value Entertainment? And, Why Does It Matter? -- Valuing Entertainment -- Why Entertainment? -- This Book -- Notes -- References -- What Is Entertainment? The Value of Industry Definitions -- Academic and Policy Definitions -- Industry Definitions -- Entertainment as Audience-Centred Culture -- Entertainment as Commercial Culture -- Conclusion -- References -- From Toyetic to Toyesis: The Cultural Value of Merchandising -- Toyetics and Paratextuality -- A History of Toys -- Toyetics to Toyesis -- Conclusion -- Notes -- References -- Screaming on a Ride to Nowhere: What Roller Coasters Teach Us About Being Human -- Can't Buy a Thrill - or Can You? -- Paying for Fear in the Era of Terror -- It's Coaster Time! -- Conclusion: Why we Ride -- Notes -- References -- Entertainment for the Mind, Body and Spirit -- The Roots of 'Edu-Tainment' -- Narratives and Storytelling -- A Typology of Health Edu-Tainment -- Conclusion -- References -- Talking Miley: The Value of Celebrity Gossip -- Research Methodology -- Unruly Desire, Cathartic Affect and the Value of Tweeting -- The Face that Can't be Tamed -- Family and Nostalgia -- Mothering and Nurturing -- Promotion and Publicity -- Self-Depreciation and Self-Reflexivity -- Misrule -- Conclusion -- References -- MasterChef Australia: Educating and Empowering Through Entertainment -- The Personalities: Judges, Celebrity Guests, and the Contestants -- Redefining Cooking Demonstration -- The Travelling Advertisement -- From the Raw to the Cooked -- Conclusion -- References -- Public and Private Adolescent Lives: The Educational Value of Entertainment -- The Concept of Entertainment -- Avatars, Cyber Drama, Simulation and Virtual Reality -- Identity: Public and Private Lives -- Methodology