"The mall is so old school-these days kids are hanging out on YouTube, and depending on whom you ask, they're either forging the digital frontier or frittering away their childhoods in anti-intellectual solipsism. Kids on YouTube cuts through the hype, going behind the scenes to understand kids' everyday engagement with new media. Debunking the stereotype of the self-taught computer whiz, new media scholar and filmmaker Patricia G. Lange describes the collaborative social networks kids use to negotiate identity and develop digital literacy on the 'Tube. Her long-term ethnographic studies also cover peer-based and family-driven video-making dynamics, girl geeks, civic engagement, and representational ethics. This book makes key contributions to new media studies, communication, science and technology studies, digital anthropology, and informal education"--
Like. Share. Comment. Subscribe. Embed. Upload. Check in. The commands of the modern online world relentlessly prompt participation and encourage collaboration, connecting people in ways not possible even five years ago. This connectedness no doubt influences college writing courses in both form and content, creating possibilities for investigating new forms of writing and student participation. In this innovative volume, Sarah J. Arroyo argues for a "participatory composition," inspired by the culture of online video sharing and framed by theorist Gregory Ulmer's concept of electracy. Electracy, according to Ulmer, "is to digital media what literacy is to alphabetic writing." Although electracy can be compared to digital literacy, it is not something shut on and off with the power buttons on computers or mobile devices. Rather, electracy encompasses the cultural, institutional, pedagogical, and ideological implications inherent in the transition from a culture of print literacy to a culture saturated with electronic media, regardless of the presence of actual machines. Arroyo explores the apparatus of electracy in many of its manifestations while focusing on the participatory practices found in online video culture, particularly on YouTube. Chapters are devoted to questions of subjectivity, definition, authorship, and pedagogy. Utilizing theory and incorporating practical examples from YouTube, classrooms, and other social sites, Arroyo presents accessible and practical approaches for writing instruction. Additionally, she outlines the concept of participatory composition by highlighting how it manifests in online video culture, offers student examples of engagement with the concept, and advocates participatory approaches throughout the book. Arroyo presents accessible and practical possibilities for teaching and learning that will benefit
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The proliferation of social media in the 'post-broadcast era' has profoundly altered the terrain for researchers to produce public scholarship and engage with the public. To date, however, the impact of social media on public criminology has not been subject to empirical inquiry. Drawing from a dataset of 116 surveys and nine interviews, our mixed-methods study addresses this opening in the literature by examining how criminologists in Australia and New Zealand have employed social media to engage in public criminology. This article presents findings from surveys that examine the practices and perceptions of criminologists in relation to social media, and insights from an analysis that explores the political and logistical issues raised by respondents. These issues include the democratising potential of social media in criminological research, and its ability to provide representation for historically marginalised populations. Questions pertaining to 'newsmaking criminology' and the wider performance of 'public criminology' on social media are also addressed.
Information and communication technologies (ICTs) produce public goods for societies. Through ICTs people can be more politically active, construct their social identities, strengthen bonds with significant others, and more. However, businesses provide access to the Internet, produce and sell hardware and software, while maintaining platforms that are used for the generation of these public goods. There is a contradiction inherent in this dynamic as the continued provision of these public goods is contingent upon private entities deeming them profitable. Within the United States, federal policies have not adequately addressed this contradiction. In this paper, I argue that a change in the way ICTs are conceptualized is needed in order to increase interest in protecting the public goods produced by ICTs. To this end, I describe a model in which interconnected ICTs work in layers to produce a single digital environment. People must have access to each layer in this environment in order to benefit from the goods produced. In this environment, there is room for both market spaces that support commerce and non-market spaces that support public goods. I argue that this model can aid citizens and advocacy groups in framing and justifying the need for nurturing non-market spaces.
Digital technologies have changed the public arena, but there is little scholarly consensus about how they have done so. This Element lays out a new framework for the digitally mediated public arena by identifying structural changes and continuities with the pre-digital era. It examines three country cases - the United States, Germany, and China. In these countries and elsewhere, the emergence of new infrastructures such as search engines and social media platforms increasingly mediate and govern the visibility and reach of information, and thus reconfigure the transmission belt between citizens and political elites. This shift requires a rethinking of the workings and dysfunctions of the contemporary public arena and ways to improve it.
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In: New media & society: an international and interdisciplinary forum for the examination of the social dynamics of media and information change, Band 24, Heft 9, S. 1986-2002
The barriers faced by women in games production have been firmly established, including well-documented harassment and material forms of structural discrimination such as gender pay gaps. At the same time, the explanation that homogeneity in the games industry is due to a 'leaky pipeline' between training and the workforce persists, extending discourse familiar from the history of computing. Games higher education, the presumed feeder for diverse talent, remains underexplored despite the increasingly compulsory nature of university degrees in job postings. This article addresses the gap by exploring the experiences and perspectives of students studying games subjects in five UK universities. Based on thematic analysis of interviews, I argue that efforts to 'get in' to exclusionary tech spaces based on discourses of feminine lack fail to account for how these environments require marginalized people to develop strategies for coping with exclusionary norms to 'stay in'.
In: New media & society: an international and interdisciplinary forum for the examination of the social dynamics of media and information change, Band 21, Heft 4, S. 895-913
Algorithms are said to affect social realities, often in unseen ways. This article explores conscious, instrumental interactions with algorithms, as a window into the complexities and extent of algorithmic power. Through a thematic analysis of online discussions among Instagram influencers, I observed that influencers' pursuit of influence resembles a game constructed around "rules" encoded in algorithms. Within the "visibility game," influencers' interpretations of Instagram's algorithmic architecture—and the "game" more broadly—act as a lens through which to view and mechanize the rules of the game. Illustrating this point, this article describes two prominent interpretations, which combine information influencers glean about Instagram's algorithms with preexisting discourses within influencer communities on authenticity and entrepreneurship. This article shows how directing inquiries toward the visibility game makes present the interdependency between users, algorithms, and platform owners and demonstrates how algorithms structure, but do not unilaterally determine user behavior.
In: New media & society: an international and interdisciplinary forum for the examination of the social dynamics of media and information change, Band 21, Heft 1, S. 272-274
Gegenrede digital – Einleitung in den Band -- I. Bedingungen von Gegenrede im Kontext von Digitalisierung -- Automatisierte (Gegen-)Rede? Social Bots als digitales Sprachrohr ihrer Nutzer*innen -- Virtuelle Welten und künstliche Intelligenzen als Herausforderungen und Chancen digitaler Gegenrede -- II. Digitale Gegenrede als (Selbst)Repräsentation und Empowerment -- Protest, Dekonstruktion und Delegitimierung. Digitale Gegenöffentlichkeiten in der Migrationsgesellschaft -- Kriegszone Internet: Media-Jihad und partizipative Gegenrede am Beispiel von "Jamal al-Khatib" -- III. Digitale Gegenrede, Bildung und Macht -- Fürsprache statt Gegenrede – Politische Bildung mit der YouTube-Video-Reihe ABDELKRATIE -- "Look a certain way in order to resist": Eine radikale Betrachtung von Kurzvideos gegen Islamismus -- Digitale Gegenrede und ihre Didaktisierung. Theoretische Überlegungen zur Subjektorientierung und zum kritischen Lehren und Lernen.
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This paper aims to explain the phenomenon of disinformation and its impact. Furthermore, it aims to point out the magnitude and seriousness of the problem, as well as the importance of joint action of all social structures in solving it. The design, production, and dissemination (mainly orally) of untrue and inaccurate information and news for various purposes have been recorded since ancient times. After the invention of the printing machine, their continuous reproduction and distribution began in written form, which also enabled them to have a stronger impact, longer duration, and greater reach. Thanks to the development of the media, especially the mass media such as newspapers, radio, and television, information and news spread faster, more easily and farther, but at the same time, disinformation began to appear in the public sphere more often. Due to the strong development of technology and the emergence of new digital media, primarily the Internet, social networks, and communication platforms, as global communication phenomena, this problem has reached worrying, and often dangerous, levels in the current digital age and the new media system. According to recent indicators and research, the situation is deteriorating. Although the number of papers and the amount of research on this topic has significantly increased in Europe and the world in recent years, it is a complex issue which is still not sufficiently addressed in the scientific discourse. Therefore, this paper attempts to provide a clear insight into the definitions and characteristics of disinformation, as a concept that was officially adopted at the European Union level, for the purpose of denoting the phenomenon, along with related and similar terms such as fake news, misinformation, malinformation, information disorder, information pollution, alternative facts and others. This is done by including the appropriate theoretical background and the results of a series of relevant previous research studies in order to briefly present the historical development and known cases of disinformation, as well as the causes, reasons, consequences, and the most sensitive spheres of their production and dissemination in modern society. The methods for recognizing, preventing, and combating disinformation established thus far are also presented. In addition, new measures for their suppression are also proposed.
The expansion of digital technologies and social media in Indonesia shifts practices of citizenship from a formal institutional level toward a more informal digital space. This paper presents the emerging results of research on digital citizenship in Banten, Indonesia, focusing on how new forms of citizenship are brought into being through digital acts that are defined as speech acts uttered through the use of social media. The paper follows digital acts of citizens in anti-corruption campaigns against the patrimonial and clientelistic regime of Banten's political dynasty that are predominantly staged on Facebook and other online platforms. These digital acts produce and intensify affective publics through which forms of digital citizenship are enacted in opposition to the corrupt dynasty. (ASEAS/GIGA)