Social aspects of land reform in Esthonia
In: International labour review, Band 13, S. 21-47
ISSN: 0020-7780
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In: International labour review, Band 13, S. 21-47
ISSN: 0020-7780
The chapters in this book describe the current situation and changes that affect the health and well-being of different Indigenous populations around the world. They also highlight the adaptations and strengths of older people as they find ways to meet current challenges in their lives.
In: Resource papers for college geography 76-2
In: Migration, Kinship, and Community, S. 78-105
In: American anthropologist: AA, Band 58, Heft 6, S. 1044-1058
ISSN: 1548-1433
In: The American journal of economics and sociology, Band 13, Heft 2, S. 171-178
ISSN: 1536-7150
In: American political science review, Band 26, S. 16-22
ISSN: 0003-0554
In: International labour review, Band 20, S. 35-66
ISSN: 0020-7780
In: Izvestia of Saratov University. New Series. Series: Sociology. Politology, Band 10, Heft 4, S. 11-13
In: Studies in family planning: a publication of the Population Council, Band 10, Heft 2, S. 69
ISSN: 1728-4465
In: Routledge studies in European communication research and education 3
"In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas: - Social Aspects of Digital Gaming - Social Interactions in Virtual Worlds - Online Gaming - Co-located and Console Gaming - Risks and Challenges of Social Gaming This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication"--
In: Economica, Heft 18, S. 349
In: Population and development review, Band 4, Heft 3, S. 528
ISSN: 1728-4457