Social Computing, Behavioral-Cultural Modeling and Prediction: 5th International Conference, SBP 2012, College Park, MD, USA, April 3-5, 2012, Proceedings
In: Lecture Notes in Computer Science Ser. v.7227
Title -- Preface -- Organization -- Table of Contents -- Consensus under Constraints: Modeling the Great English Vowel Shift -- Introduction -- The Great Vowel Shift -- A Model of Population Wide Language Change -- Simulation Results -- Discussion -- Conclusions and Future Work -- References -- A Study of Informational Support Exchanges in MedHelp Alcoholism Community -- Introduction -- Methods -- Results -- Discussion -- Conclusion -- References -- Real-World Behavior Analysis through a Social Media Lens -- Introduction -- Methodology -- Observations -- Discussion -- Conclusions and Future Work -- References -- The Mythology of Game Theory -- The Mythology of Non-cooperative Games -- Experimental Design -- Inconsistent Behavior within and Across Games -- Are Beliefs and Behavior Consistent? -- Discussion -- References -- Crowdsourced Cyber Defense: Lessons from a Large-Scale, Game-Based Approach to Threat Identification on a Live Network -- Introduction -- FLUXHUNTER: A Game for Detecting Fast-Flux Domains -- Results -- Data Collection -- Fast-Flux Detection Performance: Individuals -- Fast-Flux Detection Performance: The Crowd -- Conclusions and Future Work -- References -- How Many Makes a Crowd? On the Evolution of Learning as a Factor of Community Coverage -- Introduction -- Scientific Background -- Mobile Phones as Social Sensors -- Individual Based Data Collection -- Learning and Prediction of Social and Individual Information -- Analysis and Results -- Conclusion -- References -- Cultural Consensus Theory: Aggregating Signed Graphs under a Balance Constraint -- Introduction -- A CCT Model for Balanced Signed Graphs -- Bayesian Inference for the Model -- Performance of the Model -- Simulated Data -- Real Data -- Conclusion -- References.