Paradoxes of Interactivity: Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations
In: Kultur- und Medientheorie
Cover PARADOXES OF INTERACTIVITY -- CONTENTS -- The Co-Evolution of Humans and Machines: A Paradox of Interactivity -- I. Rethinking Interactivity -- Does the Body Disappear? A Comment on Computer Generated Spaces -- Transparency and Opacity: Interface Technology of Mediation in New Media Art -- Where the Action is: Distributed Agency between Humans, Machines, and Programs -- Surface, Interface, Subface: Three Cases of Interaction and One Concept -- Double Cross Playing Diamonds: Understanding Interactivity in/between Bigraphs and Diamonds -- II. Interplay between Art, Science, and Technology -- Where Art and Science Meet (or Where They Work at Cross-Purposes) -- Time, Magma, Continuity: Some Remarks on In-Formation and the Fabrication of "Poiesis" -- Implications of Unfolding -- UNORT-KATASTER: An Urban Experiment Towards Participatory Media Development -- Modelling and Analysing Expressive Gesture in Multimodal Systems -- III. Interactive Media Performances: Past, Present, and Future -- Interaction Computer Dance: The Resonance Paradigm 1900/2000 -- Staging of the Thinking Space: From Immersion to Performative Presence -- From Interactive Live Electronic Music to New Media Art -- Extending the Musical Experience: From the Physical to the Digital and Back -- Virtual Musical Instruments and Robot Music Performances -- Authors' Biographies.