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Com.press: pismo naukowe, komunikacja i nauki o mediach : journal of communication and media science
ISSN: 2545-2320
Media, biznes, kultura: dziennikarstwo i komunikacja społeczna = Media, business, culture : journalism and social communication
ISSN: 2544-2554
Ludzie starzy o swoim wizerunku w mediach
In: Kulturowe aspekty struktury społecznej. Fundamenty. Konstrukcje. Fasady
The mass media play a crucial role in modern societies. Media allows reaching with information's about current events to the broad masses of recipients, they interpret it and construct their meanings, they create a community of values, organize entertainment in leisure time and mediate in mobilizing social movements. Mass communication is also related to conduct of public debate and developing public opinion awareness about social problems. The aim of this article is to bring closer look on the results of empirical analysis of selected messages perceived by older people in the press, radio and television that are related to their image, problems and interests. Work outlines the expectations of senior citizens towards activities of mass media on local and national level.
Etyka jako obszar i kontekst standaryzacji działalności organizacji pozarządowych
In: Poradnik standardów normatywnych dla organizacji pozarządowych z powiatu oleckiego, S. 74-92
Gry komputerowe i branża gier a sztuka komiksowa
In: COntextual MIX: through graphic stories to analyses of contemporary culture, S. 385-396
Growth in popularity of computer (video) games is a noticeable change in recent years. Electronic entertainment increasingly engages the wider society and reaches to new audiences by offering them satisfy of wide variety of needs and aspirations. As a mass media games not only provide entertainment, but they are also an important source of income, knowledge and social problems. Article aims to bring closer look on the common areas of games and comics. On the one hand designers and artists working on games are often inspired by comic books, as well as they create their licensed adaptations and separate "interactive issues". On the other hand more and more often we can see comics based on popular games. Study present the areas of agreement, cooperation or dependence like: technologies used to create games and comic books, use of comic books to comment events in the gaming industry and organization of exhibitions or events popularizing the works from both fields.