"The third edition of this accessible and interdisciplinary textbook has been thoroughly updated to incorporate the latest research and developments, including the rise of Big Data, AI, and the Internet of Things. Digital Media Ethics will continue to be the go-to textbook for anyone getting to grips with this important topic"--
What does it mean to live in a digital society? Does social media empower political activism? How do we form and express our identity in a digital age? Do algorithms and search engine results have a social role? How have software and hardware transformed how we interact with each other? In the early 21st century, digital media and the social have become irreversibly intertwined. In this cutting-edge introduction, Simon Lindgren explores what it means to live in a digital society. With succinct explanations of the key concepts, debates and theories you need to know, this is a must-have resource for students exploring digital media, social media, media and society, data and society, and the internet. "An engaging story of the meaning digital media have in societies. The writing is relatable, with diverse and comprehensive references to theories. Above all, this is a fun book on what a contemporary digital society looks like!" - Professor Zizi Papacharissi, University of Illinois at Chicago Simon Lindgren is Professor of Sociology at Umea University in Sweden. He is also the director of DIGSUM, an interdisciplinary academic research centre studying the social dimensions of digital technology.
"Media's effects on our lives has fundamentally changed in the past decade. This textbook surveys the literature of effects from exposure to traditional media and focuses attention on the special kinds of effects that have resulted from changes in the nature of those exposures as well as the access to a much wider range of messages and experiences"--
"The Digital Media Handbook deals with the essential diversity of digital media by combining critical commentary and descriptive and historical accounts with a series of edited interview and discussions with professional media practitioners, including producers, developers, curators and artists. The Digital Media Handbook provides an understanding of the historical and theoretical development of digital media, emphasising the complex continuities in the technological developments associated with particular cultural uses of media as well as emergence of new forms of communication in networked culture. The Digital Media Handbook focuses upon key concerns of practitioners, how they develop projects and the contexts in which they work. The interviews give a rich account of contemporary preoccupations and concerns and how practitioners are thinking about and actually solving particular problems related to network communication. The Digital Media Handbook includes; - Essays on the history and theory of digital media - Essays on contemporary issues and debate - Interviews with digital media professionals - A glossary of technical acronyms and key terms"--
"Death and Digital Media provides a critical overview of how people mourn, commemorate and interact with the dead through digital media. It maps the historical and shifting landscape of digital death, considering a wide range of social, commercial and institutional responses to technological innovations. The authors examine multiple digital platforms and offer a series of case studies drawn from North America, Europe and Australia. The book delivers fresh insight and analysis from an interdisciplinary perspective, drawing on anthropology, sociology, science and technology studies, human-computer interaction, and media studies. It is key reading for students and scholars in these disciplines, as well as for professionals working in bereavement support capacities."--Provided by publisher
Frontmatter -- Contents -- Acknowledgements -- Introduction: Television as Digital Media -- Convergence and Divergence -- When Digital Was New -- "Is It TV Yet?" -- Cult Television as Digital Television's Cutting Edge -- Multiplatforming Public Service -- Little Kids' TV -- "The Basis for Mutual Contempt" -- Television's Aesthetic of Efficiency -- Scripted Spaces -- Television, Interrupted -- Worker Blowback -- User-Created Content and Everyday Cultural Practice -- Architectures of Participation -- Bibliography -- Contributors -- Index
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Digital Media: Human-Technology Connection examines the technologically textured world through case studies that illustrate the way humans and technology connect with each other and the world. An interdisciplinary array of sources from philosophy, postphenomenology, philosophy of technology, media studies, media ecology, and film studies shows that digital media and its content are not neutral. This technology textures the world in multiple and varied ways that transform human abilities, augment experience, and pattern the world.
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Introduction: Digital media, youth, and credibility / Miriam J. Metzger & Andrew J. Flanagin -- Digital media and youth : unparalleled opportunity and unprecedented responsibility / Andrew J. Flanagin & Miriam J. Metzger -- Toward a cognitive developmental approach to youth perceptions of credibility / Matthew S. Eastin -- College students' credibility judgments in the information seeking process / Soo Young Rieh and Brian Hilligoss -- Technology and credibility : cognitive heuristics cued by modality, agency, interactivity, and navigability / S. Shyam Sundar -- Trusting the Internet : new approaches to credibility tools / R. David Lankes -- Credibility of health information and digital media : new perspectives and implications for youth / Gunther Eysenbach -- Challenges to teaching credibility assessment in contemporary schooling / Frances Jacobson Harris -- Credibility, politics, and public policy / Fred W. Weingarten
This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and practitioners will find it an invaluable source of reference
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