Advances in human-computer interaction
In: International journal of information management, Band 8, Heft 2, S. 147
ISSN: 0268-4012
608157 Ergebnisse
Sortierung:
In: International journal of information management, Band 8, Heft 2, S. 147
ISSN: 0268-4012
In: Springer Series on Cultural Computing Ser.
This book explores interactive systems for performing, composing, analysing, and learning about music, taking into account new interaction technologies such as the iPad, Wii, iPhone, Kinect, and Arduino, and newly relevant theories such as embodied cognition.
In: Studies in Computational Intelligence Ser. v.396
This book highlights the influence of the agency perspective in Human-Computer Interaction through a careful selection of research contributions. It provides hands-on-experience by covering representative case studies and offering essential design guidelines.
This workshop will explore and discuss geopolitical issues in Human Computer Interaction (HCI) as a field of knowledge and practice. These issues are mainly seen at two levels: (1) on discourses surrounding motivations and value of HCI as a sociotechnical field, and (2) on discourses surrounding concepts of HCI diffusion, maturity and diversity as articulated by global and local knowledge networks. Since the beginning of HCI, discussions of democracy have been around. It may even be fair to say that the key notion of usability aims to support the citizens of a democratic society. Obviously, exactly how HCI should do this remains open for discussion. HCI has several roots deep in military needs from the world wars of the 20th century. It was also born out of the sociotechnical traditions with its emancipatory ambitions, aiming at creating conditions for supporting human agency that facilitates the realization of people's needs and potential. There's an inherent contradiction between these traditions. Thus, we're interested in exploring the following question: how to reconcile such diverse discourses as military power and emancipatory ambitions in a geopolitical analysis of HCI research and associated discourses? Moreover, the diffusion of HCI as field of knowledge and practice is dominated by political and post-colonial discourses that pervade local and global knowledge networks shaping what is considered useful and relevant research and practice. In this workshop we understand these issues as geopolitical in nature and aim to trace the cultural and sociotechnical dynamics that construct the field of HCI.
BASE
In: Frontiers in digital humanities, Band 2
ISSN: 2297-2668
In: Foundations and trends in human-computer interaction 1,1
In: Social epistemology: a journal of knowledge, culture and policy, Band 1, Heft 1, S. 27-36
ISSN: 1464-5297
"Psychology as a science and a discipline must do more than merely acknowledge that we live in a digital environment with computers and automation. It must do more than add a footnote, chapter, or illustration to current texts while perpetuating theories developed in the pre-digital world. Instead, it must rethink its basic theories in every area - from sensory and perception to social and clinical. Fortunately, this is already occurring in many areas. Cognitive science and neuroscience were founded in the digital age, and human factors psychology has embraced the interaction with computers, but some areas have fallen behind. Rather than make too much of this now, instead we will develop and push these areas forward as we go through the successive chapters of this book. In doing so, we will try to cover the full range of psychology"--
In: Human factors: the journal of the Human Factors Society, Band 50, Heft 3, S. 560-564
ISSN: 1547-8181
Objective: This paper describes contributions made to the science and practice of human-computer interaction (HCI), primarily through Human Factors and the society's annual proceedings. Background: Research in HCI began to appear in publications associated with the Society around 1980 and has continued through the present. Method: A search of the literature appearing in either the journal or the proceedings was done to identify the specific contributions made by researchers in this area. Results: More than 2,300 papers were identified, some comparing the actual or predicted performance of a new device, display format, or computer-based system with an existing or alternative system. Other work describes methods for evaluating systems performance. Conclusion: This work has had a tremendous impact, particularly the work of Fitts, Smith and Mosier, and Virzi. Application: Work on HCI has contributed to (a) current national and international guidelines, (b) the development of user interface management systems, (c) the provision of guidance as to where best to invest resources when evaluating computing systems, and (d) the prediction of human performance using those systems.
In: Feminist theory: an international interdisciplinary journal, Band 23, Heft 2, S. 232-246
ISSN: 1741-2773
In this article, human–computer interaction (HCI) is explored as a design-oriented practice nurturing the becoming of what is not-yet in future-oriented and speculative manners. Such approaches have evolved over time and now the field seems ready to take leaps targeting social and culturally infused contexts, such as those suggested by critical design, design things, adversarial design, making futures, pluriversal design and critical fabulations. It is in this respect that feminist theories, methods and imaginaries are rendered important. Feminist theory is in this article considered an important companion and part of the practical tool-kit necessary for generative, speculative and ethical approaches within the field of HCI. How to think with care is explored as a meta-design strategy directed and informed by feminist onto-epistemologies – a strategy intended to 'seed' speculative and social justice-oriented design endeavours through generative figurations and critical dilemmas to foster abilities and sensibilities for dealing with difference differently. What is advanced is the need for meta-design space in HCI, in this article referred to as a contact zone, a feminist figuration with the intention to open up for design explorations with ethical imperatives. Four other interrelated feminist figurations are also loosely explored in order to frame how thinking with care in HCI could be advanced further, i.e. diffractive thinking, intra-activism, becoming-with and response-ability. By considering serious feminist accounts of situated knowledges and touching visions, it is argued that feminist thinking is well on its way to offering real alternatives of great importance for HCI.
Cover -- Inhalt -- 1 Vorbemerkungen zum Forschungsrahmen und zur Entwicklung der Problematik -- 1.1 Interfaces - Bedeutungsspielräume zwischen Technik, Medien und Kultur -- 1.2 Offene Fragestellungen -- 1.3 Mögliche Lösungsperspektiven -- 2 Menschen, Computer und Interfaces als signifikantes Dazwischen -- 2.1 Geschichte der Computer Interfaces -- 2.2 Systematische Annäherung an Interfaces -- 3 Klassifizierung derInterfaces: Human-Computer Interaktionskontexte -- 3.1 Human-Computer Interfaces: Die Kopplung von Mensch und Informationstechnologie -- 3.2 Computer-Mediated Communication Interfaces: Programme der (Massen)Kommunikation -- 3.3 Computer-Mediated Information Interfaces: Soziotechnische Informationssysteme -- 3.4 Human-Environment Interfaces: Immersion und Interaktion in virtuellen Umgebungen -- 4 Erkenntnisse und Ausblick -- 4.1 Historische Interface-Generationen als wechselnde HC-Relationen und Interaktionsparadigmen -- 4.2 Annäherung an eine interdisziplinäre Interface-Theorie -- 4.3 Mediale Vermittlung in Interfaces -- 4.4 Interfaciale Kopplungen und eine Graduierungslehre von Interfaces -- 4.5 Verschränkung kultureller Programme und Software-Programme -- 4.6 Rekonfiguration gesellschaftlicher Kommunikation und kultureller Praxis -- Literatur -- Verweise -- Abbildungen -- Dank.
Comunicació presentada a: 17th Annual Meeting of the Special Interest Group on Discourse and Dialogue; celebrada del 13 al 15 de setembre de 2016 a Los Angeles, USA ; In this work, we investigate whether the cultural idiosyncrasies found in human human interaction may be transferred to human-computer interaction. With the aim of designing a culture-sensitive dialogue system, we designed a user study creating a dialogue in a domain that has the potential capacity to reveal cultural differences. The dialogue contains different options for the system output according to cultural differences. We conducted a survey among Germans and Japanese to investigate whether the supposed differences may be applied in human-computer interaction. Our results show that there are indeed differences, but not all results are consistent with the cultural models. ; This work is part of a project that has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 645012. This research and development work was also supported by the MIC/SCOPE #152307004.
BASE
In: International Journal of Social Science and Humanity: IJSSH, S. 232-236
ISSN: 2010-3646
In: Government information quarterly: an international journal of policies, resources, services, and practices, Band 20, Heft 4, S. 426
ISSN: 0740-624X
In: Government information quarterly: an international journal of policies, resources, services and practices, Band 20, Heft 4, S. 426-427
ISSN: 0740-624X