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Open Access#12021

Value Driven Design for Playful Technology Enhanced Installations in Public Settings

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Open Access#22014

Change and resistance to change in health care : Inertia in sociotechnical systems

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Open Access#32014

Achieving Game Goals at All Costs? : The Effect of Reward Structures on Tactics Employed in Educational Military Wargaming

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Open Access#42009

Using AR to support cross-organisational collaboration in dynamic tasks

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Open Access#52006

User-centred design and agile development of IT systems

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Open Access#62018

Platform Design : Creating Meaningful Toolboxes When People Meet

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Open Access#72017

What Happens to Digital Feedback? : Studying the Use of a Feedback Capture Platform by Care Organisations

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Open Access#82014

The Instructor Role during Educational Wargaming

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Open Access#92004

"The technology is great when it works" : Maritime Technology and Human Integration on the Ship's Bridge

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Open Access#102021

Digital site-specific narration : Alchemy or tool?

In: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-21010

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Open Access#112016

Anti-Solutionist Strategies: Seriously Silly Design Fiction

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Open Access#122016

Towards Enhanced Tactical Support Systems

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Open Access#132022

Transparent but incomprehensible : Investigating the relation between transparency, explanations,and usability in automated decision-making

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Open Access#142018

Designing for shared energy responsibility

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Open Access#152014

Gamer mode : Identifying and managing unwanted behaviour in military educational wargaming

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