Cover -- Half Title -- Title -- Copyright -- Dedication -- Contents -- Acknowledgements -- 1 Technology and Social Power -- Technology and Human Nature -- Social Power -- Overview of Chapters -- 2 The Meaning of Technology -- Between Language and Instrumentalism -- The Substantivist View -- Culture and Meaning -- Constructionism and the Meaning of Technology -- Hermeneutics of Technology -- Dual Aspect Theory -- 3 Modernity Theory -- Enlightenment Mythology -- Production -- Rationalization -- Communication -- Instrumentalization Theory -- 4 Social Domination -- Industrial Capitalism and the Domination of Labour -- Management Science and the Labour Process -- Hegemonic Technological Rationality -- Gender and Hegemony -- Technology as Discourse -- 5 The Limits of Social Constructionism -- Constructionism and Digital Technology -- Cyborgs and Post-humans -- The Agency of Things -- The Limits of Constructionism -- 6 Technology as Culture -- Enlightenment and Technology's Aesthetic -- Capitalist De-Aestheticization -- Capitalist Re-Aestheticization -- Digital Aesthetics -- Neo-Baroque Entertainment Culture -- 7 Digital Technical Politics -- Information and Power -- Hegemony and Web-Searching -- The Digital-Global -- Beyond Technocracy? -- Notes -- References -- Index.
Zugriffsoptionen:
Die folgenden Links führen aus den jeweiligen lokalen Bibliotheken zum Volltext:
From the dawn of humanity, the dialectic relationship between technology and society has been one of the driving forces behind changes in both realms. Trends in technological developments and their applications are, ultimately, the result of individual and collective choices.
Zugriffsoptionen:
Die folgenden Links führen aus den jeweiligen lokalen Bibliotheken zum Volltext:
This paper examines two aspects of multi-user virtual reality (VR) systems; the socio-technical shaping of these systems and the social relations inside multi-user virtual worlds. The paper begins with an overview of the history of networked interactive computer graphics and examines the main factors which are currently shaping networked VR systems. The second part explores the social relations between users inside virtual worlds and makes comparisons with other forms of computer-mediated-communication. In the conclusion, these two parts are linked: how is the development of multi-user virtual reality technology influencing how users interact within virtual worlds - and vice versa?
"The third edition of Anabel Quan-Haase's Technology & Society: Social Networks, Power, and Inequality is tuned in to the changing social norms and connective possibilities brought on by the intersection of technology and society. Joining historical, theoretical, and research-based approaches to studying human's relationships with technology—from rudimentary tools to digital platforms—Quan-Haase animates the questions central to our always unfolding relationship with technology. How does technology affect the flow of information between and across societies? In what ways does it impact social cohesion and inequality? What new kinds of relationships does technology facilitate, both with ourselves and the world around us? Technology & Society engages these timely questions by encouraging students to think critically about their increasingly technological lives."--
Is procreation a biological act or an essentially human act? I believe that this is a fundamental question to be addressed when evaluating human reproductive technology. All the more so because assisted reproductive techniques can so easily shift from the therapeutic to the manipulative. The distinction between therapy and experimentation pure and simple lies at the very core of any analysis of this particular area of study in order to safeguard the integrity of the "person" which is the subject of treatment. I do not only refer here to the patient in the broad sense of the term, but to all parties involved in the reproductive process as well as the human life from inception. ; N/A
In: Kooperation: Zeitschrift zur Analyse und Förderung der Beziehungen zwischen der Europäischen Gemeinschaft (EG) und dem Golfkooperationsrat (GCC) = at- taʿāwun, Heft 4, S. 57-60
Introduction. In the past few decades there has been a revolution in computing and communications, and all indications are that technological progress and use of information technology will continue at a rapid pace. Informational technologies (IT) affect all of the social processes in the societyboth globally and for each separately taken country and region. Nowadays we are talking about informational society and "global village", in which the main problems and tasks are ways for the acquisition, storage, processing and dissemination of information, and also its accumulation and systematization. Now information is resource and commodity. The result of this is the creation and development not only of new industries, new jobs, new science, but also until recently extinction of traditional occupations and industries classic.Purpose of the article is to describe some issues in the field how the information technologies influence humans, their existence and social processes. What is their role for human development? Is it a new revolution? Theory keeps arguing about heading to "informational" or "network" society, and the effect from global transformations to human civilization. Results. Many people say that technologies have direct influence to the public relations. The newest trends in these systems, their role of the adolescents and how internet changes peoples` mentality has been researched for years. On one side we can see the negative consequence – people think that all the entertainments, access to information and technology improvement could lead to increase crisis in communication. Another negative results of the technology, is the total loss of privacy and private space, as well as the permanent digital connection with the working place. Concerns are each and every aspect of our life will be monitored and recorded from the Government, conglomerates and even – banks. Conclusions. As it became clear, decade after decade the technology and technological innovations are becoming more and more popular among researchers. It can be summarized that there are two main opinions, on the completely opposite ends – first one is the positive – the technology brings joy and happiness, and the other one – the negative – that technology will destroy the mankind. They are dozens of researches, thoughts, developments and expectations. We are aware of the interest of the impact of technology upon life. Researching the influential mechanism and impact of new technology upon society, culture and values, became invariable part of scientific knowledge. As an addition of the above, it can be summarized that the past time and space oriented limits today are being overcome. Working with network communication environment is an everyday practice now.