Virtual Reality
In: Disability Studies
Intro -- Contents -- Introduction -- Chapter 1 -- Recent advances in virtual reality for health and wellbeing -- Introduction -- Section one: Virtual reality -- Chapter 2 -- Motion sickness related aspects of inclusion of color deficient observers in virtual reality -- Introduction -- Motivation and background -- Optokinetic drum and sphere simulation -- The simulator -- The psychophysical experiment -- The path forward -- Conclusion and future work -- Acknowledgments -- References -- Chapter 3 -- Reducing the impact of stress in patients with psychiatric disorders using swimming with wild, free dolphins in virtual reality -- Introduction -- Our pilot study -- Set-up -- Pilot study -- Participants -- Design -- Measures -- Research questions -- Statistical analyses -- Conclusion -- References -- Chapter 4 -- Can visual stimulus induce proprioceptive drift in the upper arm using virtual reality? -- Introduction -- Our study -- Design -- Participants -- User interface -- Equipment -- Findings -- Discussion -- Acknowledgments -- References -- Chapter 5 -- The effects of reintroducing haptic feedback to virtual reality systems on movement profiles when reaching to virtual targets -- Introduction -- Our study -- Virtual scene setup -- Procedure -- Quantifying the data -- Findings -- Discussion -- Acknowledgments -- References -- Chapter 6 -- Visual elements' influences on navigation in virtual environments -- Introduction -- Reaching a target location from the current location -- Pilot study -- Results and discussions -- Conclusion -- References -- Chapter 7 -- The Development of a Kinect controlled game to improve space and depth perception -- Introduction -- Our study -- The Rift game -- The Rotate game -- The Net game -- The NetFromCube game -- Findings -- Controlling the games with keyboard -- Controlling the games with Kinect -- Settings