Abstract in English:Fragments of the Past – History's Role in Russian Contemporary Literature Fragmenter av fortid – Historiens rolle i russisk samtidslitteratur is a thorough analysis of the utilisation of history in post-Soviet Russian literature. The author argues that literature functions as a 'place of reflection' that can produce vital alternatives to the monolithic understanding of history promoted by the authorities, and as such, literature has regained its traditional influence in Russian society following the dissolution of the Soviet Union.
The aim of this study was to reveal if there is literature about who's still playing Pokémon Go two years after game launch, and whether players report the AR-aspect as part of the reason they're still engaging in the game. Investigating the phenomenon covered widely by news and social media from this angle could be of interest of public health workers with the ambition to replicate the success. We ran a systematic search resulting in 22 articles included, published between 2016-2018. The results revealed that the main part of the included studies were conducted just around game launch (July 2016) and within the first six months Pokémon Go was out "in the wild". AR was in general not questioned about, and there exists different and vague understandings of what augmented reality actually is. We were not able to identify the typical long-term player engaging with the game, and to what extent AR was a part of the prolonged success. The search also revealed a lack of longitudinal studies (with larger, more representative participant groups) about general social and mental health implications of playing the game. The studies imply a successful combination of several game aspects - whether playing for the adventure and discovering new places, family bonding, general game flexibility, "to pass time", a bit of nostalgia – or just for fun. Further studies are needed to understand of which importance it is to implement an AR- or location-based-feature, the importance of branding, what app/game mechanics appeal to the general and how deeply immersive experiences through a mobile screen are able to affect us, dragging us into an augmented world – and keeping us there. ; M-FOL
Abstract: A tragedy of the Galician diversity: Murder and commemoration of Polish professors killed in Lviv during WWIIIn popular imagery, the former Habsburg province of Galicia and its capital city Lemberg/Lwów/Lviv have been acclaimed for their unique mixture of religions, cultures and nationalities. However, there are also darker sides of this Galician diversity, as became evident during the wars and crises of the first half of the twentieth century. It is instructive to explore how the entanglements between collective and individual choices, cultural genealogies and political aspirations looked in practice in this part of Europe, and how historical events of the twentieth century have reflected this complexity. This article explores one such event: the murder of a group of eminent Polish academics during the Nazi occupation of Lviv/Lwów. After the war, this tragic episode was commemorated quite independently in the two parts of Galicia now divided by the redrawn Polish–(Soviet)Ukrainian border. The episode remains controversial due to the contradictory interpretative frameworks and agenda-setting of various actors involved into the memorialization. The author draws on Michael Rothberg's concept of multidirectional memory to highlight how reverberations of Galician diversity can be approached from an anthropological perspective, focusing on meaning-making and agency.