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Open Access#12018

Detection of player learning curve in a car driving game

In: info:eu-repo/grantAgreement/EC/H2020/644187/EU/Realising an Applied Gaming Eco-system/RAGE

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Open Access#22016

Assessing Engagement in an Emotionally-Adaptive Applied Game

In: info:eu-repo/grantAgreement/EC/H2020/644187/EU/Realising an Applied Gaming Eco-system/RAGE

BASE

Open Access#32018

Playing styles based on experiential learning theory

In: info:eu-repo/grantAgreement/EC/H2020/644187/EU/Realising an Applied Gaming Eco-system/RAGE

BASE

Open Access#42016

D2.3 First bundle of client-side components

In: info:eu-repo/grantAgreement/EC/H2020/644187/EU/Realising an Applied Gaming Eco-system/RAGE

BASE

Open Access#52015

D10.2 - Research Data Management Plan, version 1.0

In: info:eu-repo/grantAgreement/EC/H2020/644187/EU/Realising an Applied Gaming Eco-system/RAGE

BASE

Open Access#62017

D10.2 – Research Data Management Plan, version 2.0

In: info:eu-repo/grantAgreement/EC/H2020/644187/EU/Realising an Applied Gaming Eco-system/RAGE

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Open Access#72016

The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development

In: info:eu-repo/grantAgreement/EC/H2020/644187/EU/Realising an Applied Gaming Eco-system/RAGE

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Open Access#82016

D3.1 – First Bundle of Core Social Agency Assets

In: info:eu-repo/grantAgreement/EC/H2020/644187/EU/Realising an Applied Gaming Eco-system/RAGE

BASE

Open Access#92017

The RAGE Game Software Components Repository for Supporting Applied Game Development

In: info:eu-repo/grantAgreement/EC/H2020/644187/EU/Realising an Applied Gaming Eco-system/RAGE

BASE

Open Access#102016

The RAGE Software Asset Model and Metadata Model

In: info:eu-repo/grantAgreement/EC/H2020/644187/EU/Realising an Applied Gaming Eco-system/RAGE

BASE

Open Access#112017

D2.4 - Final Bundle of Client-side Components

In: info:eu-repo/grantAgreement/EC/H2020/644187/EU/Realising an Applied Gaming Eco-system/RAGE

BASE