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In: Critical media studies : Institutions, politics, and culture
The "celestial jukebox" -- The music industry in transition -- The jukebox contested -- The jukebox implemented -- Digital capitalism, culture, and the public interest
In: The information society: an international journal, Band 24, Heft 4, S. 246-250
ISSN: 1087-6537
Frontmatter -- Contents -- Illustrations -- Preface -- Acknowledgments -- 1. On the Structures and Functions of Hacking -- 2. Hacking and Risk to Systems -- 3. The Political Economy of the Hack -- 4. Antihacking Law and Policy -- 5. Activism beyond Hacktivism -- Notes -- References -- Index
In: Studies in conflict and terrorism, Band 46, Heft 9, S. 1624-1652
ISSN: 1521-0731
In: The information society: an international journal, Band 35, Heft 4, S. 173-183
ISSN: 1087-6537
In: Nonprofit management & leadership, Band 17, Heft 4, S. 403-419
ISSN: 1542-7854
AbstractWeb management and knowledge management systems have made significant technological advances, culminating in large information management systems such as enterprise content management (ECM). ECM is a Web‐based publishing system that manages large numbers of electronic documents and other Web assets intended for publication to Web portals and other complex Web sites. Work in nonprofit organizations can benefit from adopting new communication technologies that promote collaboration and enterprisewide knowledge management. The unique characteristics of ECM are enumerated and analyzed from a knowledge management perspective. We identify three stages of document life cycles in ECM implementations—content, reification, and commodification/process—as the content management model. We present the model as a mechanism for decision makers and scholars to use in evaluating the organizational impacts of systems such as ECM. We also argue that decision makers in nonprofit organizations should take care to avoid overly commodifying business processes in the final stage, where participation may be more beneficial than efficiency.
Digital piracy cultures and peer-to-peer technologies combined to spark transformations in audio-visual distribution between the late 1990s and the mid-2000s. Digital piracy also inspired the creation of a global anti-piracy law and policy regime, and counter-movements such as the Swedish and German Pirate Parties. These trends provide starting points for a wide-ranging debate about the prospects for deep and lasting changes in social life enabled by piratical technology practices. This edited volume brings together contemporary scholarship in communication and media studies, addressing piracy as a recombinant feature of popular communication, technological innovation, and communication law and policy. An international collection of contributors highlights key debates about piracy, popular communication, and social change, and provides a lasting resource for global media studies. This book was originally published as a special issue of Popular Communication
In: Information Society Ser.
We are all fans. Whether we log on to Web sites to scrutinize the latest plot turns in Lost, "stalk" our favorite celebrities on Gawker, attend gaming conventions, or simply wait with bated breath for the newest Harry Potter novel-each of us is a fan. Fandom extends beyond television and film to literature, opera, sports, and pop music, and encompasses both high and low culture. Fandom brings together leading scholars to examine fans, their practices, and their favorite texts. This unparalleled selection of original essays examines instances across the spectrum of modern cultural consumption from Karl Marx to Paris Hilton, Buffy the Vampire Slayer to backyard wrestling, Bach fugues to Bollywood cinema¸ and nineteenth-century concert halls to computer gaming. Contributors examine fans of high cultural texts and genres, the spaces of fandom, fandom around the globe, the impact of new technologies on fandom, and the legal and historical contexts of fan activity. Fandom is key to understanding modern life in our increasingly mediated and globalized world