L'Union européenne attache une grande importance aux connaissances et aux méthodologies des sciences numériques pour relever les défis éducatifs complexes de l'avenir. Les sciences sociales sont considérées comme un ensemble de connaissances essentiel pour orienter la transformation des environnements d'apprentissage déclenchée par la profonde médiatisation de la culture et de la vie quotidienne. Cet article décrit le processus théorique et organisationnel développé conjointement par les groupes de recherche des partenaires du projet – dans le cadre du projet « TESEO – Arianna's Strands in the Digital Age » – pour la mise en œuvre d'une Toolkit, qui est une plateforme éducative offrant des outils technologiques pour l'éducation non formelle.
Since its appearance, in US newspapers to today, comics have travelled through eras, societies and formats, constantly adapting to changes in the media landscape and managing to embody in their narrative devices the great social traumas derived from the innumerable turning points that humanity is forced to get through. The digital revolution could not fail to involve this medium, which has always been linked to paper technologies, changing narrative strategies, production, consumption, public relations and the very identity of comics. In this paper, through To be Continued analysis - award-winning web comic by Lorenzo Ghetti - we want to try to understand how anthropological/cultural mutations, myths and social traumas find a space of representation in the new semiotic and spatial structures of digital comics, in which different and more complex gaze dynamics they help rewrite narrative techniques and practices. The encounter/clash between comics and digital can allow us to reflect on social, political, cultural and media transformations, on the production and consumption strategies that currently circulate on the web and on the main consequences that reading and digital writing have on the human thought. ; Since its appearance, in US newspapers to today, comics have travelled through eras, societies and formats, constantly adapting to changes in the media landscape and managing to embody in their narrative devices the great social traumas derived from the innumerable turning points that humanity is forced to get through. The digital revolution could not fail to involve this medium, which has always been linked to paper technologies, changing narrative strategies, production, consumption, public relations and the very identity of comics. In this paper, through To be Continued analysis - award-winning web comic by Lorenzo Ghetti - we want to try to understand how anthropological/cultural mutations, myths and social traumas find a space of representation in the new semiotic and spatial structures of digital comics, in which different and more complex gaze dynamics they help rewrite narrative techniques and practices. The encounter/clash between comics and digital can allow us to reflect on social, political, cultural and media transformations, on the production and consumption strategies that currently circulate on the web and on the main consequences that reading and digital writing have on the human thought.
The social, political, cultural and technological changes that shock the world in the 19th century; also renew the traditional forms of representation of the old regimes and power. This is the melting pot in which science fiction was born, increasing – and being increased by in turn – the fears the bourgeois society feels because of the technological progress. A brand new kind of 'science fiction object' brings a mysterious and destabilizing shadow among the bourgeois society in spite of its positivist optimism. The anxiety turns into nightmare: the dictatorship of these objects can subject and contaminate mankind, annihilating its humanity. By the analysis of books and movies, the article explores the deep bond between bourgeoisie and science fiction, focusing on the objects they both are related to and the restlessness they seem to be made of.