AbstractThe last decade has seen significant deregulation in the betting and gaming sector in many developed countries. This deregulation, coupled with technology‐led product innovation, has seen a renewed interest in the drivers of the demand for gambling and the prevalence of excessive gambling. The necessity for governments to track the social impacts of the gambling has led to an increased need for high‐quality data and this article will review the variety of empirical resources available to researchers. I also discuss innovations in measures or scales employed to quantify excessive gambling and addiction.
PurposeIn 2010, Vintage Radio, a community radio station in Birkenhead set up and run entirely by older people for older people, received funding from communications charity Media Trust as part of the Community Voices scheme – a nationwide campaign that aims to support disadvantaged and isolated communities to get their stories told. The purpose of this paper is to record and document the creation and development of Vintage Radio and its outcomes to date. The paper seeks to outline the importance of inspiring, engaging, and supporting older communities to get their voices heard through digital media.Design/methodology/approachData were gathered via interviews with listeners, members, and volunteers from Vintage Radio via phone and e‐mail to find out about their involvement with the station and what it means to them. Quotes were recorded and included in this paper. Information was also gathered from the Vintage Radio web site.FindingsThe findings demonstrate that Vintage Radio has made a significant difference to the local community in a number of ways. A greater number of older volunteers have learned new digital and technical skills and this has improved the quality of the station's programming. Participants have forged new friendships and enabled other older people to overcome the sense of invisibility they sometimes suffer from. The radio station has reached out to those in care homes giving isolated and lonely residents a sense of belonging.Research limitations/implicationsOwing to geographical distance, face‐to‐face interviews are not possible.Originality/valueThis paper demonstrates how important it is to inspire, engage, and support older communities to get their voices heard through digital media and aims to encourage further similar activity in the UK.
International audience ; This paper seeks to establish the extent of displacement effects across gaming products. This is a particularly difficult question to address with precision. To date, many studies have looked at policy changes such as the introduction of a new product into the market to assess the severity of displacement effects. However, simple before and after comparisons are invalid. One needs to know what the appropriate counterfactual would have been in the absence of the policy change - which by its very nature is unobservable. The alternative is to look at identical populations exposed to different regimes. Australia represents such a natural experiment. In Australia, Betting and Gaming legislation is determined at the state level, giving rise to some interesting differentials across states within a single country. This paper estimates a state level (fixed effects) panel data model, exploiting the intra-state differences in the portfolio of gaming products available, to estimate the extent of displacement effects across the gaming sector. The results are particularly relevant to the current UK policy debate which is focused on the potential impact on the existing market following a forthcoming, radical deregulation of the industry (with further liberalisation proposed).
This paper seeks to establish the extent of displacement effects across gaming products. This is a particularly difficult question to address with precision. To date, many studies have looked at policy changes such as the introduction of a new product into the market to assess the severity of displacement effects. However, simple before and after comparisons are invalid. One needs to know what the appropriate counterfactual would have been in the absence of the policy change - which by its very nature is unobservable. The alternative is to look at identical populations exposed to different regimes. Australia represents such a natural experiment. In Australia, Betting and Gaming legislation is determined at the state level, giving rise to some interesting differentials across states within a single country. This paper estimates a state level (fixed effects) panel data model, exploiting the intra-state differences in the portfolio of gaming products available, to estimate the extent of displacement effects across the gaming sector. The results are particularly relevant to the current UK policy debate which is focused on the potential impact on the existing market following a forthcoming, radical deregulation of the industry (with further liberalisation proposed).
Abstract. We investigate expenditure behaviour of school‐aged children using child diary information contained in the British Family Expenditure Survey. The estimates from an Almost Ideal Demand System (AIDS) for child expenditure suggest that drinks, sweets, books, and toys are 'normal' goods for children, but clothes, travel, leisure and vice products are 'luxury' items with income elasticities greater than one. Being a lone‐parent child and having a working mother are important factors in determining child expenditure decisions. Importantly, a higher parental budget share on any given commodity is typically associated with an increased child budget share on the same commodity.
We investigate the ability of expected utility theory to account for simultaneous gambling and insurance. Contrary to a previous claim that borrowing and lending in perfect capital markets removes the demand for gambles, we show expected utility theory with nonconcave utility functions can explain gambling. When the rates of interest and time preference are equal, agents seek to gamble unless income falls in a finite set of values. When they differ, there is a range of incomes where gambles are desired. Different borrowing and lending rates can account for persistent gambling provided the rates span the rate of time preference.
AbstractUsing sales data from 1987–2011 we investigate the role that pre‐sale price information plays in determining hammer prices for Australian Indigenous artworks. Importantly, we control for the degree of market concentration as this might influence buyers' perceptions of fairness in relation to price estimates which are provided by auction houses. Auction houses therefore act as important intermediaries between art sellers and art buyers. The results suggest that pre‐sale estimates and market concentration have a differential impact on hammer prices, depending on the point in the conditional realised price distribution under examination.
Chapter 1: Wellbeing Among Older People: An Introduction -- Chapter 2: Empowering the Independence of Older People with Everyday Technologies -- Chapter 3: Investigating the Relationship between Housing Insecurity and Wellbeing -- Chapter 4: Social Support and Wellbeing Among Older Australians -- Chapter 5: Gambling and Subjective Wellbeing of Older Australians -- Chapter 6: Employment Types and Subjective Wellbeing: Evidence from the English Longitudinal Survey of Ageing -- Chapter 7: Height and Health Among Older Chinese -- Chapter 8: Ethnic Diversity, Prejudice and Wellbeing Among Older Chinese -- Chapter 9: Witchcraft Accusations and the Social Exclusion of the Elderly in Northern Ghana: Understanding How Cultural Discourses and Practices Affect the Wellbeing of the Elderly -- Chapter 10: Housing and Ageing Well -- Chapter 11: Life, liberty and the pursuit of happiness: Examining the role of personal and country-level freedom in well-being -- Chapter 12: Innovation and Subjective Wellbeing Among Older People -- Chapter 13: Improving the Wellbeing of Old People: Thoughts and Reflections.
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