Information and Communication Technologies in Tourism 2022: Proceedings of the ENTER 2022 eTourism Conference, January 11-14, 2022
Video Game Experiential Marketing in Tourism: Designing for Experiences -- Mixed reality for Generation Z in cultural heritage tourism -- Virtual Reality: A Simple Substitute or New Niche? -- Video Games as a Media for Tourism Experience -- Travel planning for families with a disabled child, and how AI can improve tourism accessibility -- Leveraging Blockchain in Medical Tourism Value Chain -- Navigation by Revealing Trade-offs for Content-Based Recommendations -- Personalization of Multi-Day Round Trip Itineraries According to Travelers' Preferences -- Identifying the main service elements for customer-oriented live guided virtual tours -- Platform Stress in Hospitality - Focusing on the technology dimension -- Visualizing and Comparing Online Travel Reviews of the Great Walls: A Data Mining Approach -- Monitoring Human-Wildlife Interactions in National Parks with Crowdsourced Data and Deep Learning -- Exploring the utilitarian and hedonic value derived from tourism pre-experiences with virtual reality: differences between destinations and accommodations.