Intelligence - Die nationale Strategie zum Schutz der Schweiz vor Cyber-Risiken (NCS)
In: Allgemeine schweizerische Militärzeitschrift: ASMZ, Band 179, Heft 5, S. 18-19
ISSN: 0002-5925
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In: Allgemeine schweizerische Militärzeitschrift: ASMZ, Band 179, Heft 5, S. 18-19
ISSN: 0002-5925
In: Journal of risk research: the official journal of the Society for Risk Analysis Europe and the Society for Risk Analysis Japan, Band 16, Heft 1, S. 19-38
ISSN: 1466-4461
In: The Journal of social psychology, Band 152, Heft 5, S. 623-638
ISSN: 1940-1183
In: Journal of Experimental Social Psychology, Band 46, Heft 1, S. 192-195
A recent development in video games is that players can design and personalize their own in-game characters. It was predicted that this innovation could lead to elevations in the intensity of the psychological effects of video games. The present study confirmed this hypothesis, revealing that participants who played an aggressive video game using their own, personalized character exhibited higher levels of aggressive behavior than participants who played an aggressive game with a non-personalized character. The aggressive behavior levels of the own-character players also exceeded those of individuals who played a non-aggressive game, regardless of whether or not they used a personalized character. Process analyses revealed that participants playing a violent video game with a personalized game character experienced more arousal and self-activation than they did when playing with an impersonal, default game character, which in turn increased aggressive responses.
In: Group Processes & Intergroup Relations, Band 10, Heft 3, S. 373-382
In a series of three studies, we investigated the validity of implicit theories that the German public holds regarding Muslims. German participants expected Muslims to be more aggressive than Christians, and therefore be more supportive of terrorism than Christians. Furthermore, Muslims were assumed to be more intrinsically religious and to hold a stronger identity with their religion than Christians (Study 1). However, self-assessment surveys of Muslims and Christians in the Commonwealth of Independent States (CIS: ex-Soviet Union) revealed that Muslims were not more aggressive, more intrinsically religious, or more supportive of terrorism than Christians. In contrast, Muslims reported a stronger religious identification than Christians (Study 2). Correspondingly, threat to religious identity was found to affect only Muslims', but not Christians', attitudes toward terrorism conducted by outgroup perpetrators. In contrast to Germans' implicit theories regarding Muslims, it was the importance of religious identity and not increased aggression potential that mediated this effect (Study 3).
In: Berliner Debatte Initial: sozial- und geisteswissenschaftliches Journal, Heft 5, S. 126
ISSN: 0863-4564
In: Berliner Debatte Initial: sozial- und geisteswissenschaftliches Journal, Heft 4, S. 109
ISSN: 0863-4564
In: Journal of ethnic and migration studies: JEMS, Band 23, Heft 4, S. 511-535
ISSN: 1469-9451
In: Asian and Pacific migration journal: APMJ, Band 6, Heft 3-4, S. 481-482
ISSN: 0117-1968
In: New community: European journal on migration and ethnic relations ; the journal of the European Research Centre on Migration and Ethnic Relations, Band 23, Heft 4, S. 511-535
ISSN: 0047-9586
In: Minimally invasive neurosurgery, Band 11, Heft 3, S. 98-112
ISSN: 1439-2291
In: Journal of Open Psychology Data, Band 10, Heft 1, S. 1-8
The reported dataset addresses potential correlates and predictors of beliefs in conspiracy theories about the COVID-19 pandemic. Different psychological constructs (self-esteem, Dark Triad personality traits, collective narcissism, political attitude, individualism/collectivism), social status, and socio-demographic variables were assessed. Data from 746 participants from all parts of Germany who study part-time while working were collected between May 26 to July 5, 2020. We used a cross-sectional online survey comprising a total of 98 items. Preliminary analysis revealed sound psychometric properties of the measures. These data provide several opportunities for further use and can be utilized for research and educational purposes. For example, comparisons can be drawn between existing research on conspiracy theories to determine whether known factors determining beliefs in conspiracy theories are also relevant for COVID-19. All data and additional materials (e.g., codebook of all items, R code) are available at https://osf.io/p6q7w/.
In: Waste management: international journal of integrated waste management, science and technology, Band 33, Heft 11, S. 2434-2448
ISSN: 1879-2456
In: Risk analysis: an international journal, Band 31, Heft 5, S. 699-705
ISSN: 1539-6924
In: Risk analysis: an international journal, Band 31, Heft 5, S. 699-705
ISSN: 1539-6924
In recent years, media formats with risk‐glorifying content, such as video games that simulate illegal street racing ("bang and crash" games), films about extreme sports, and risky stunts have emerged as top sellers of the media industry. A variety of recent studies conducted by several researchers revealed that exposure to risk‐glorifying media content (e.g., video games that simulate reckless driving, smoking and drinking in movies, or depictions that glorify extreme sports) increases the likelihood that recipients will show increased levels of risk‐taking inclinations and behaviors. The present article (1) reviews the latest research on the detrimental impact of risk‐glorifying media on risk‐taking inclinations (cognitions, emotions, behaviors), (2) puts these findings in the theoretical context of recent sociocognitive models on media effects, and (3) makes suggestions to science and policymakers on how to deal with these effects in the future.