Diagrama that provides on stairway a proposal for stages of citizen empowerment, mainly in relation to information as a vehicle and social or political change as a goal. ; Diagrama que dispone en escalera una propuesta de fases de empoderamiento ciudadano, principalmente en relación con la información como vehículo y el cambio social o político como objetivo.
Citizen science and citizen energy communities are pluralistic terms that refer to a constellation of methods, projects, and outreach activities; however, citizen science and citizen energy communities are rarely, if ever, explicitly aligned. Our searches for "citizen science" and "energy" produced limited results and "citizen science" and "energy communities" produced zero. Therefore, to outline a future direction of citizen science, its potential alliances with energy communities, and their collaborative contributions to the Sustainable Development Goals, we performed a systematic literature review and analysis of "public participation" and "energy communities" using the Preferred Reporting Items for Systematic Review and Meta-Analyses (PRIMSA) guidelines. The results show four pathways through which current public participation in energy communities might be more explicitly aligned with citizen science projects: benefits and values, energy practices, intermediaries, and energy citizenship. Each of these pathways could engage citizen scientists in qualitative and quantitative research and increase scientific literacy about energy systems. Our call for citizen science to supplement current forms of participation builds from the "ecologies of participation" framework, itself an extension of co-productionist theories of science and technology studies. We conclude with a discussion of affordances and barriers to the alliances between citizen science and energy communities and their potential contributions to SDGs 7: Affordable and Clean Energy, 11: Sustainable Cities and Communities, 13: Climate Action, and 17: Partnerships for the Goals.
The dissemination of purposely deceitful or misleading content to target audiences for political aims or economic purposes constitutes a threat to democratic societies and institutions, and is being increasingly recognized as a major security threat, particularly after evidence and allegations of hostile foreign interference in several countries surfaced in the last five years. Disinformation can also be part of hybrid threat activities. This research paper examines findings on the effects of disinformation and addresses the question of how effective counterstrategies against digital disinformation are, with the aim of assessing the impact of responses such as the exposure and disproval of disinformation content and conspiracy theories. The paper's objective is to synthetize the main scientific findings on disinformation effects and on the effectiveness of debunking, inoculation, and forewarning strategies against digital disinformation. A mixed methodology is used, combining qualitative interpretive analysis and structured technique for evaluating scientific literature such as a systematic literature review (SLR), following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) framework.
<p>En los últimos años, se ha producido una evolución sin precedentes de las tecnologías de la información y la comunicación. Las tecnologías para la producción de contenidos interactivos en el ámbito de la realidad extendida no son la excepción, existiendo numerosas posibilidades a la hora de generar experiencias inmersivas y con un elevado grado de interactividad. Desde una aproximación teórica, el artículo analiza el rol de los motores de juego o <em>game engines </em>como herramientas de conceptualización de experiencias en el ámbito de la realidad extendida, atendiendo a sus características, y planteando una mejora de la experiencia de usuario y de las posibilidades inmediatas que ofrecen estas tecnologías. Para ello, se realiza una revisión de las aproximaciones teóricas de los autores de referencia en la investigación de motores de juegos, se compara con la evolución de las herramientas de creación 3D y sus usos, y se proyecta el impacto y la influencia que tiene en el desarrollo de contenidos en el ámbito de la realidad extendida, particularmente, la realidad virtual, y el metaverso. Las conclusiones muestran la oportunidad que representan actualmente este tipo de herramientas en la creación de contenidos digitales, y su rol indispensable en la generación de experiencias dentro de la categoría de realidad extendida.</p>
The climate crisis and the environmental emergency are a sign of uncertainty for the future of the planet. European and national educational directives establish the framework of action and the commitments that must be made by each agent to reach the new sustainable paradigm which is based on circularity. The school, as an institution of social transformation, faces a reproductive framework that feeds the consumer socio-economic structure, covering up the dimension and urgency of the problem. The aim is to identify the forces for change to improve the intervention mechanisms in the educational field in Spain aimed at fostering the involvement and the participation of young people. The qualitative methodology combines discourse analysis using Grounded Theory and prospective analysis using the scenario method. By means of a validated questionnaire, semi-structured interviews and focus groups are conducted with technicians and managers, trainers of trainers, teachers, and researchers (n=53). The discourse of the agents and legislation on education and sustainability are analysed to generate substantive theory. By means of the theorization obtained, drivers and constraints are identified, establishing a probability and impact matrix that allows for the visualization of three possible futures. It concludes with a set of recommendations to strengthen the desired scenario and to reduce the possibilities of the dystopian scenario.