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In: Inter-Disciplinary Press Sociology, Politics and Education Special E-book Collection, 2009-2016, ISBN: 9789004400979
Preliminary Material -- 'A terrible familiarity': Gravity's Rainbow, Spies and Circumventing the Terror of Whiteness /Kyle Smith -- White Privilege and Desire in the 'Paradise Trilogy' /Mai-Anh Boger and Vildan Aytekin -- The White-Washing of Black Characters in Comic Book and Supernatural Films /William M. Jones Jr. -- Inside the Italian Empire: Colonial Africa, Race Wars, and the 'Southern Question' /Christopher A. Shinn -- The Construction of Whiteness in the Work of The Swedish State Institute for Race Biology /Ulrika Kjellman and Christer Eld -- Poor Whites: A Threat, Challenge and Embarrassment to South African Formations of White Identity /Thandiwe Ntshinga -- The Invisibility of Whiteness in the White Feminist Imagination /Rakhi Ruparelia -- Challenging Swedish Exceptionalism and White Privilege: Media Discourses on Rummet /Sarah Philipson , Malin Holm and Suruchi Thapar Björkert -- The Myth of the White Minority /Andrew J. Pierce -- Travelling through Shades of Whiteness: Irish Travellers as Inferior Whites /Michal Wolniak.
In: The Australasian journal of popular culture: AJPC, Band 12, Heft 2, S. 227-230
ISSN: 2045-5860
Review of: Digital Zombies, Undead Stories: Narrative Emergence and Videogames, Lawrence May (2021)
London: Bloomsbury Academic, 264 pp.,
ISBN 978-1-50136-354-2, h/bk, AUD 162
ISBN 978-1-50137-487-6, p/bk, AUD 53.99
ISBN 978-1-50136-354-9, e-book, AUD 43.19
Intro -- Posthumanity: Merger and Embodiment -- Table of Contents -- Introduction -- PART I: Gender, Desire and Cyber Femininity -- Desire Online: Private Articulations and Public Responses -- Kinky Politics in Cyberspace: Gender and Xenophobic Violence in South Africa -- PART II: History, Political Writing and Thought Control -- Memory Erased: Effective Thought Control in Dystopia -- Contemporaneity of Historicity: Appropriation of Historical Identities in Malaysian Blogosphere -- PART III: Time & -- Place -- Designing the Networked Environments: Architectural Visions of Cybercommunities -- PART IV: Bodies & -- Identity -- Body Coded in Motion -- PART V: Merger & -- Embodiment -- Bioinstincts -- To Have Done with the Judgment of God: The New Flesh -- PART VI: Critical Philosophies -- Linguophilosophy of Cyberspace through English Vocabulary Development -- Cyberphilosophy and the Nature of Personhood: An Information-processing Approach to the Notion of Anatta in Buddhist Philosophy -- PART VII: The Literature of Cyberspace -- Cyborg Hierarchies: Ecological Philosophy and Cyberculture in Marge Piercy's Body of Glass -- PART VIII: Avatars, Humanity and Videogames -- Game Noir Approach for 3-D Interactive Documentary -- Aliens, Avatars and Andrew Ryan: Representations of Humanity in Science Fiction Games -- Remediation, Children's Television and Dora the Explorer -- Humanity and Digital Characters in Virtual Worlds: Crossing the Fictional Boundaries -- PART IX: Character-Community & -- Anthropology -- Among the Spirits of Cyberspace: An Analysis of Shamanic Motifs in Neuromancer -- The Decline of Pseudonymity.