Work-in-progress: the role of immersion when designing characters for adapting textual narratives into comic strips for online higher education: trials prototyping characters
A critical factor in immersive educational narratives is identification by students with the characters. In this work-in-progress analyzes the process of rendering characters from textual narratives into visual form by non-artists (i.e., instructors). We tried to match archetypes with their visual representation through the platforms: Pixton, Powtoon (both 2D) and The Sims4 (3D). The limitations of characterization can impact students' narrative immersion. As future work we intend to test with the target group and observe the improvements needed to increase identification and sense of immersion in the narrative. ; This work was funded under National Funds through FCT – Fundação para a Ciência e a Tecnologia, I.P., under project PTDC/CEDEDG/30040/2017 and the project LIFE SKILLS FOR EMPLOYMENT IN COVID-19 ERA THROUGH VR INNOVATION, co-funded by the ERASMUS + program of the European Union. Project No.: 2020-1-UK01- KA226-HE094705. D. Pedrosa thanks the Fundação para a Ciência e Tecnologia (FCT) and CIDTFF (UID/CED/00194/2020) - Universidade de Aveiro, Portugal, for Stimulus of Scientific Employment – CEECIND/00986/2017 Individual Support 2017. C. Bonfim thanks the Instituto Federal de Brasília (IFB) the support of license qualification for PhD in Multimedia in Education at Universidade de Aveiro. Process No. 23508.000982.2021-67 ; info:eu-repo/semantics/publishedVersion