Towards Characters With A Dynamic Model of Social Identity
In: info:eu-repo/grantAgreement/EC/H2020/644187/EU/Realising an Applied Gaming Eco-system/RAGE
In this work we propose a dynamic agent-based model of social identity, named IDeA, which is capable of creating characters that have an improved ability to handle and comprehend the social context in which a game situation takes place as well as the social identities involved in that context. The model explores how a character can use identity processes that are grounded on the social sciences literature as a tool for behaviour selection and filtering. As a result, characters will choose to adopt different identities dependent on their resources and goals as well as the relevant features of the contexts in which they find themselves in. A simple demonstrator application was implemented using our model to illustrate how a character can make different decisions in the same game scenario. Using the implemented demonstrator, a study was conducted where participants observed and judged how the character behaves in different conditions regarding the context of the situation. The results obtained revealed the presence of a dominant identity among the alternatives. ; This study is part of the RAGE project. The RAGE project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 644187. This publication reflects only the author's view. The European Commission is not responsible for any use that may be made of the information it contains.