Assessment of China's green governance performance based on integrative perspective of technology utilization and actor management
In: International journal of sustainable development & world ecology, Band 29, Heft 8, S. 827-839
ISSN: 1745-2627
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In: International journal of sustainable development & world ecology, Band 29, Heft 8, S. 827-839
ISSN: 1745-2627
Implementation of sustainable development policy is a complex task and challenge for critical infrastructure management. Players in different levels related to critical infrastructure management try to maximize their own utilities and this process often leads to conflicts due to lack of cooperation, that is, noncooperative games exist in the management process of critical infrastructures. Noncooperative games may evolve to equilibrium state after long‐term numerous games and society and individuals have to pay enormous cost to this process. This paper focuses on the games and incentive mechanism in critical infrastructure management. The complicated game relation is analyzed and the bilevel game model is put forward. Game analysis helps us to understand the hidden interests and contradictions behind game problems so as to contribute to basic theory for policy making on sustainable critical infrastructure system. Through scientific design of incentive mechanism, the uncertainty of games can be reduced and the theoretical win‐win incentive compatibility models are put forward to improve the sustainability of critical infrastructure system. These models allow us to choose a more efficient way for the development and protection of critical infrastructures. Santrauka Darnaus vystymosi politikos diegimas ir būtinosios infrastruktūros valdymas – sudėtingas uždavinys. Įvairios suinteresuotos grupės, susijusios su būtinosios infrastruktūros valdymu, siekia maksimizuoti savo naudą, o tai dažnai sukelia konfliktų. Konfliktų sprendimas trunka ilga laiką, todėl visuomenė ir pavieniai asmenys patiria daug nuostolių. Šiame straipsnyje sprendžiamos būtinosios infrastruktūros valdymo problemos, tam pasiūlytas lošimu teorijos modelis. Jis padeda atskleisti pasleptus interesus ir prieštaravimus, formuoti būtinosios infrastruktūros valdymo politika. Taikant mokslinius metodus sumažintas neapibrežtumas, sukurti teoriniai visas suinteresuotas puses tenkinantys būtinosios infrastruktūros modeliai, leidžiantys efektyviau kurti ir tausoti būtinaja infrastruktūrą. First published online: 10 Feb 2011 Reikšminiai žodžiai:lošimu teorija,lošimų teorijos raida,darnus vystymąsis,būtinoji infrastruktūra,matematinis modelis
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Implementation of sustainable development policy is a complex task and challenge for critical infrastructure management. Players in different levels related to critical infrastructure management try to maximize their own utilities and this process often leads to conflicts due to lack of cooperation, that is, noncooperative games exist in the management process of critical infrastructures. Noncooperative games may evolve to equilibrium state after long‐term numerous games and society and individuals have to pay enormous cost to this process. This paper focuses on the games and incentive mechanism in critical infrastructure management. The complicated game relation is analyzed and the bilevel game model is put forward. Game analysis helps us to understand the hidden interests and contradictions behind game problems so as to contribute to basic theory for policy making on sustainable critical infrastructure system. Through scientific design of incentive mechanism, the uncertainty of games can be reduced and the theoretical win‐win incentive compatibility models are put forward to improve the sustainability of critical infrastructure system. These models allow us to choose a more efficient way for the development and protection of critical infrastructures. Article in English. Lošimų teorijos taikymas modeliuojant būtinąją darnaus vystymosi infrastruktūrą Santrauka.Darnaus vystymosi politikos diegimas ir būtinosios infrastruktūros valdymas – sudėtingas uždavinys. Įvairios suinteresuotos grupės, susijusios su būtinosios infrastruktūros valdymu, siekia maksimizuoti savo naudą, o tai dažnai sukelia konfliktų. Konfliktų sprendimas trunka ilga laiką, todėl visuomenė ir pavieniai asmenys patiria daug nuostolių. Šiame straipsnyje sprendžiamos būtinosios infrastruktūros valdymo problemos, tam pasiūlytas lošimu teorijos modelis. Jis padeda atskleisti pasleptus interesus ir prieštaravimus, formuoti būtinosios infrastruktūros valdymo politika. Taikant mokslinius metodus sumažintas neapibrežtumas, sukurti teoriniai visas suinteresuotas puses tenkinantys būtinosios infrastruktūros modeliai, leidžiantys efektyviau kurti ir tausoti būtinaja infrastruktūrą. Reikšminiai žodžiai:lošimu teorija,lošimų teorijos raida,darnus vystymąsis,būtinoji infrastruktūra,matematinis modelis. First published online: 10 Feb 2011
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In: Environmental science and pollution research: ESPR, Band 28, Heft 44, S. 63127-63149
ISSN: 1614-7499
Electronic products are being updated and replaced much faster and there is therefore an increasing growth in electronic waste (e-waste). In order to promote professional recycling of e-waste, the relevant government departments of China have published a series of policies. This paper aims to unearth the evolution tendency of the networked policies towards holistic governance of China's e-waste recycling. Content analysis, quantitative text analysis and network analysis are applied to analyze relevant policy documents from 2001 to 2016. This paper illustrates evolution of policy themes, evolution of intergovernmental relationships, and evolution of policy relations. This study reveals policy intentions, maps policy progress, and unearths governance philosophy, providing an overall understanding of the policy ways by which the Chinese government has deployed its guiding strategies on professional recycling of e-waste. This paper illustrates how to approach holistic governance from perspective of networked policies, contributing to answering the central question of holistic governance about how to achieve it.
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