It has been demonstrated that a stereoscopic virtual reality system can cause deficits of binocular vision but that a well-engineered bi-ocular (nonstereoscopic) display can avoid causing stress to the visual system. The stereoscopic depth information present in binocular displays has been hypothesized to be a contributing factor to visual stress. We undertook research to determine the effect of stereoscopic depth in virtual reality displays on the visual system and found that stereoscopic depth does not, per se, cause problems to binocular vision over short (10-min) viewing periods. However, 10 min of viewing a display that required constant ocular focus with changing vergence eye movements was sufficient to cause deficits of binocular vision.
Introduction & BackgroundThe types of challenges police and ambulance services deal with often overlap, for instance supporting those who suffer from mental ill-health. Research has shown that emergency service problems often concentrate, but also that some individuals who come to the attention of one service may not be as visible to another despite their overlap in roles.
Objectives & ApproachThis study explored how routinely collected 999 data may reveal insights into how these services support potentially vulnerable populations. We argue that better understanding the nature and distribution of vulnerability-related calls may help to inform future preventative or harm reduction-based interventions. We analysed administrative data provided by Yorkshire Ambulance Service for the Bradford region through the Connected Bradford research database, posing the following questions: (1) can 999 call data provide insights into vulnerability-related incidents attended by ambulances?; (2) where and when are these incidents most prevalent?; and (3) what are the spatial patterns of calls and patient home locations associated with them?
Relevance to Digital FootprintsWe first select calls associated with nine callout reasons indicative of vulnerability. Patients can choose to share their data with each healthcare service they use, so we harnessed this digital footprint to analyse the spatial distribution of call locations (at postcode sector level) and patient home location (at MSOA level).
ResultsResults indicate substantial concentrations of vulnerability-related calls in multiple postcode sectors including the City Centre (where we estimate 18% of calls may be vulnerability-related) and several other areas which are associated with deprivation. Exploring flows of people from their home location to incident location we also see substantial spatial variation in the locations in which patients involved in these types of incidents reside.
Conclusions & ImplicationsThese analyses represent initial efforts to better understand how vulnerable groups are supported by public services, and have the potential to inform future resource allocation and targeting of upstream interventions.
Linking administrative data from Yorkshire Ambulance Service with primary health care data, this research project aims to answer the question, "What can YAS data tell us about how vulnerable populations interact with the service in Bradford?"
We selected 9 primary callout reasons as recorded in the data that could be vulnerability-related, and explored patterns of these both spatially and temporally, with comparison to all other callout reasons. The data also includes a pseudonymised NHS number which allows linkage with other datasets for which the patient has shared this identifier. In this case, we took their home LSOA to create a rudimentary gravity model visualising flows of people from their home location to their ambulance incident location.
Key findings include that vulnerability-related callouts were more frequent in the evenings and overnight on weekends, and concentrated on specific areas, both in terms of where incidents occur and areas from which callers originate. In terms of the individuals behind the calls, we found that while callers from both subsets were more likely to be female, the average age of callers for vulnerability-related incidents was almost 20 years younger than callers for all other reasons. Additionally, we discovered which callout reasons were most likely to see individuals requiring an ambulance multiple times.
This research provides valuable policy-relevant insights into emergency service demand relating to vulnerable populations in the Bradford region, highlighting the importance of understanding the needs of vulnerable populations to ensure that emergency services are allocated effectively and efficiently.
We examined the influence of backrest inclination and vergence demand on the posture and gaze angle that workers adopt to view visual targets placed in different vertical locations. In the study, 12 participants viewed a small video monitor placed in 7 locations around a 0.65-m radius arc (from 65° below to 30° above horizontal eye height). Trunk posture was manipulated by changing the backrest inclination of an adjustable chair. Vergence demand was manipulated by using ophthalmic lenses and prisms to mimic the visual consequences of varying target distance. Changes in vertical target location caused large changes in atlanto-occipital posture and gaze angle. Cervical posture was altered to a lesser extent by changes in vertical target location. Participants compensated for changes in backrest inclination by changing cervical posture, though they did not significantly alter atlanto-occipital posture and gaze angle. The posture adopted to view any target represents a compromise between visual and musculoskeletal demands. These results provide support for the argument that the optimal location of visual targets is at least 15° below horizontal eye level. Actual or potential applications of this work include the layout of computer workstations and the viewing of displays from a seated posture.
Abstract Video games present a unique opportunity to study motor skill. First-person shooter (FPS) games have particular utility because they require visually guided hand movements that are similar to widely studied planar reaching tasks. However, there is a need to ensure the tasks are equivalent if FPS games are to yield their potential as a powerful scientific tool for investigating sensorimotor control. Specifically, research is needed to ensure that differences in visual feedback of a movement do not affect motor learning between the two contexts. In traditional tasks, a movement will translate a cursor across a static background, whereas FPS games use movements to pan and tilt the view of the environment. To this end, we designed an online experiment where participants used their mouse or trackpad to shoot targets in both visual contexts. Kinematic analysis showed player movements were nearly identical between contexts, with highly correlated spatial and temporal metrics. This similarity suggests a shared internal model based on comparing predicted and observed displacement vectors rather than primary sensory feedback. A second experiment, modeled on FPS-style aim-trainer games, found movements exhibited classic invariant features described within the sensorimotor literature. We found the spatial metrics tested were significant predictors of overall task performance. More broadly, these results show that FPS games offer a novel, engaging, and compelling environment to study sensorimotor skill, providing the same precise kinematic metrics as traditional planar reaching tasks.
Background: The urban environment may influence neurodevelopment from conception onwards, but there is no evaluation of the impact of multiple groups of exposures simultaneously. We investigated the association between early-life urban environment and cognitive and motor function in children. Methods: We used data from 5403 mother-child pairs from four population-based birth-cohorts (UK, France, Spain, and Greece). We estimated thirteen urban home exposures during pregnancy and childhood, including: built environment, natural spaces, and air pollution. Verbal, non-verbal, gross motor, and fine motor functions were assessed using validated tests at five years old. We ran adjusted multi-exposure models using the Deletion-Substitution-Addition algorithm. Results: Higher greenness exposure within 300 m during pregnancy was associated with higher verbal abilities (1.5 points (95% confidence interval 0.4, 2.7) per 0.20 unit increase in greenness). Higher connectivity density within 100 m and land use diversity during pregnancy were related to lower verbal abilities. Childhood exposure to PM2.5 mediated 74% of the association between greenness during childhood and verbal abilities. Higher exposure to PM2.5 during pregnancy was related to lower fine motor function (-1.2 points (-2.1, -0.4) per 3.2 μg/m3 increase in PM2.5). No associations were found with non-verbal abilities and gross motor function. Discussion: This study suggests that built environment, greenness, and air pollution may impact child cognitive and motor function at five years old. This study adds evidence that well-designed urban planning may benefit children's cognitive and motor development. ; This work was supported by funding from the European Community's Seventh Framework Programme [FP7/2007–206 n◦308333; the HELIX project]. This INMA cohort was funded by grants from Instituto de Salud Carlos III (Red INMA G03/176; CB06/02/0041; PI041436; PI081151 incl. FEDER funds, FIS PI06/0867, FIS-PI09/00090, FIS and FIS-PI18/01142 incl. FEDER funds, FIS-FEDER: PI03/1615, PI04/1509, PI04/1112, PI04/1931, PI05/1079, PI05/1052, PI06/1213, PI07/0314, PI09/02647, PI11/01007, PI11/02591, PI11/02038, PI13/1944, PI13/2032, PI14/00891, PI14/01687, PI16/1288, PI16/00118 and PI17/00663; FIS-FSE: 17/00260; Miguel Servet-FEDER CP11/00178, CP15/00025, CPII16/00051, and CPII18/00018), from UE (FP7-ENV-2011 cod 282957, HEALTH.2010.2.4.5-1, and H2020 n◦824989), Generalitat de Catalunya-CIRIT 1999SGR 00241, Fundació La marató de TV3 (090430), Generalitat Valenciana: FISABIO (UGP 15-230, UGP-15-244, and UGP-15-249), Alicia Koplowitz Foundation 2017, CIBERESP, Department of Health of the Basque Government (2013111089, 2009111069, 2013111089, 2015111065 and 2018111086), Provincial Government of Gipuzkoa (DFG06/002, DFG08/001, DFG15/221 and DFG 89/17) and annual agreements with the municipalities of the study area (Zumarraga, Urretxu , Legazpi, Azkoitia y Azpeitia y Beasain). We acknowledge support from the Spanish Ministry of Science and Innovation and the State Research Agency through the "Centro de Excelencia Severo Ochoa 2019-2023" Program (CEX2018-000806-S), and support from the Generalitat de Catalunya through the CERCA Program. The work was also supported by MICINN [MTM2015-68140- R] and Centro Nacional de Genotipado- CEGEN- PRB2- ISCIII (Spain).