The Bloomsbury Handbook of Posthumanism
Cover -- Halftitle Page -- Title Page -- Contents -- List of Figures -- Contributors -- Acknowledgments -- Introduction -- Part One: Paradigms and Transformations -- 1 Humanism -- 2 The Self and Subjectivity: Why the Enlightenment Is Relevant for Posthumanism -- 3 Transhumanism -- 4 The Non-Human, Systems, and New Materialism -- 5 The Anthropocene -- 6 The Ahuman -- 7 Posthumanism: Critical, Speculative, Biomorphic -- 8 Rising Negentropy, Evolutionary Reboots, and Gaia as Attractor: Toward a Map of Contemporaneous Posthumanist Positions -- Part Two: Ethics -- 9 Environmentalisms and Posthumanisms -- 10 Nonhuman Politics and Its Practices -- 11 Posthuman Feminist Ethics: Unveiling Ontological Radical Healing -- 12 Race, Technology, and Posthumanism -- 13 The Unity of Humanity -- 14 Toward Posthuman Human Rights? -- 15 Disability, Neo-Materialism, and the Biopolitics of the Project of Western Man: Toward a Posthumanist Disability Theory -- 16 Therapy, Enhancement, and the Posthuman -- Part Three: Technology -- 17 What Can We Learn from Eugenics? -- 18 The Medicalization of the Posthuman Transformation Trajectory -- 19 Life Extension and the Pursuit of Immortality -- 20 Sport, Technoscience, and Posthumanist Athletics -- 21 Data and Information in the Posthuman Sensorium -- 22 Robots and Artificial Intelligence: Posthumanism as Robophilosophy -- 23 Posthumanist Learning and Education -- Part Four: Aesthetics -- 24 What Aesthetics Tells Us about Posthumans -- 25 Literature's Humanist Posthumanism -- 26 Posthuman Temporalities in Science and Bioart -- 27 Music -- 28 Posthumanism in Film and Television -- 29 Digital Comics and Unstable Interfaces -- 30 Anime's Situated Posthumanism: Representation, Mediality, Performance -- 31 Ready Player Two: The Digital Avatar as Extension of Self -- 32 Precarious Lives in the Age of Biocapitalism -- Index.