The Routledge Companion to Media Studies and Digital Humanities
In: Routledge Media and Cultural Studies Companions Ser
Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- Notes on Contributors -- Acknowledgments -- Introduction: Studying Media through New Media -- Part I Access, Praxis, Justice -- 1. Theory/Practice: Lessons Learned from Feminist Film Studies -- 2. #cut/paste+bleed: Entangling Feminist Affect, Action, and Production On and Offline -- 3. Analog Girls in Digital Worlds: Dismantling Binaries for Digital Humanists Who Research Social Media -- 4. (Cyber)Ethnographies of Contact, Dialogue, Friction: Connecting, Building, Placing, and Doing "Data" -- 5. Of, By, and For the Internet: New Media Studies and Public Scholarship -- 6. Women Who Rock: Making Scenes, Building Communities: Convivencia and Archivista Praxis for a Digital Era -- 7. Decolonizing Digital Humanities in Theory and Practice -- 8. Interactive Narratives: Addressing Social and Political Trauma through New Media -- 9. Wear and Care: Feminisms at a Long Maker Table -- 10. A Glitch in the Tower: Academia, Disability, and Digital Humanities -- 11. Game Studies for Great Justice -- 12. Self-Determination in Indigenous Games -- Part II Design, Interface, Interaction -- 13. Making Meaning, Making Culture: How to Think about Technology and Cultural Reproduction -- 14. Contemporary and Future Spaces for Media Studies and Digital Humanities -- 15. Finding Fault Lines: An Approach to Speculative Design -- 16. Game Mechanics, Experience Design, and Affective Play -- 17. Critical Play and Responsible Design -- 18. A Call to Action: Embodied Thinking and Human-Computer Interaction Design -- 19. Wearable Interfaces, Networked Bodies, and Feminist Sleeper Agents -- 20. Deep Mapping: Space, Place, and Narrative as Urban Interface -- 21. Smart Things, Smart Subjects: How the "Internet of Things" Enacts Pervasive Media -- Part III Mediation, Method, Materiality