Data science is a revolution that is already changing the way we do business, healthcare, politics, education and innovation. There is a great variety of online courses, masters, degrees, and modules that address the teaching of this interdisciplinary field, where is a growing demand of professionals. However, data science pedagogy has repeated a number of patterns that can be detrimental to the student. This position paper describes an ongoing educational innovation Project for the study of methods, experiences, and tools for experiential learning in data sicience. In this approach, the student learns through reflection on doing instead of being a recipient of already made content.
The primary hypothesis stated by this paper is that the use of social choice theory in Ambient Intelligence systems can improve significantly users satisfaction when accessing shared resources. A research methodology based on agent based social simulations is employed to support this hypothesis and to evaluate these benefits. The result is a six-fold contribution summarized as follows. Firstly, several considerable differences between this application case and the most prominent social choice application, political elections, have been found and described. Secondly, given these differences, a number of metrics to evaluate different voting systems in this scope have been proposed and formalized. Thirdly, given the presented application and the metrics proposed, the performance of a number of well known electoral systems is compared. Fourthly, as a result of the performance study, a novel voting algorithm capable of obtaining the best balance between the metrics reviewed is introduced. Fifthly, to improve the social welfare in the experiments, the voting methods are combined with cluster analysis techniques. Finally, the article is complemented by a free and open-source tool, VoteSim, which ensures not only the reproducibility of the experimental results presented, but also allows the interested reader to adapt the case study presented to different environments.
La Ciencia de Datos es una revolución que ya está cambiando la manera en la que nos ocupamos de negocios, sanidad, política, educación e innovación. Hay una gran variedad de cursos online, másteres, grados, y asignaturas que se enfocan a la enseñanza de este campo interdisciplinar, donde existe una demanda creciente de profesionales. Este artículo describe tres modelos de enseñanza y aprendizaje diferentes para Ciencia de Datos, inspirados en el paradigma del aprendizaje experiencial. Además, estos modelos han sido empleados en una asignatura de Deep Learning, dentro del contexto de un máster internacional de Ciencia de Datos. Finalmente, la satisfacción de los estudiantes es cuantificada por medio de una encuesta para: evaluar los tres modelos, decidir el enfoque favorito y considerar una metodología de aprendizaje experiencial pura.---ABSTRACT---Data science is a revolution that is already changing the way we do business, healthcare, politics, education and innovation. There is a great variety of online courses, masters, degrees, and modules that address the teaching of this interdisciplinary field, where is a growing demand of professionals. This paper describes three different teaching and learning models for Data Science inspired by the experiential learning paradigm.Moreover, these models have been employed in a Deep Learning course in the context of an international master of data science. Finally, thestudent satisfaction is quantified by a survey to: evaluate the three models, decide their favorite approach, and consider a pure experiential learning methodology.