Game cyberreality as an implement of conflict impact on the national security of the Russian Federation
The research objective is the identification of the negative image of the Russian state in computer games of the western developers. The characteristics and tendencies are given in the development of virtual game space from the first person (shooters) where the image of the enemy of the Russian origin is created. Virtual game communications are considered as a special form of social interaction on the Internet where technologies of political convictions and increase in level of hostility of rather specially chosen object are approved.The research has cross-disciplinary character. When studying virtual game network space authors used structurally functional and sociocultural approach.Computer games can serve as platform for the information wars, first of all, directed against the Russian youth.Destructive communicative strategy is used in the computer games devoted to World War II where the role and value of participation of the Soviet Union in a victory over fascist Germany is leveled. It is reached in fictional images of Russia in virtual reality which do not relies on objective reality of historical process and carries a negative connotation.Computer games are time the tool which can put motives of political and ideological hatred, xenophobia or hostility concerning any social group or the country