Enonciation et narration
In: Communications, Band 38, Heft 1, S. 155-191
ISSN: 2102-5924
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In: Communications, Band 38, Heft 1, S. 155-191
ISSN: 2102-5924
In: Communications, Band 51, Heft 1, S. 195-219
ISSN: 2102-5924
In: Pouvoirs: revue française d'études constitutionnelles et politiques, Heft 51, S. 61
ISSN: 0152-0768
In: Chandos Asian studies series
Production and innovation activities are being re-distributed across the world. The BRICS countries (Brazil, Russia, India and China) are proving the major engine of global growth, being less impacted by the financial crisis than developed economies or able to recover more quickly. Asia in the Global ICT Innovation Network takes a close look at the information and communication technologies (ICTs) landscape, not only in two BRICS countries, India and China, but also in South Korea and Taiwan. The book documents the size of the ICT sector for each of the selected countries, and assesses their R & D expenditure and its place in the international innovation network. The selected countries play a major role in shifting patterns of international trade and global value chains. The countries offer different historical profiles, with reforms dating back from the nineties for "Chindiai and earlier policies for the "dragonsi, with later reforms focusing on IT. The book accounts for their specificity, and emphasises the fact that the four countries have achieved impressive results in terms of economic growth. The ICT sector was a major contributor to this growth and led a pioneering role for other sectors. This title consists of three parts: ICT in emerging economies, covering China and India; the return of the dragons, covering South Korea and Taiwan; and Network knowledge and trade, covering regional networks of R & D centres, India as an S & T cooperation partner, Asian countries in the global production network, and Asia in the process of internationalisation of ICT and R & D. Provides a well-supported look at the ICT sector in Asia, an area where extant literature consists mostly in a scattering of articles in various and heterogeneous journalsFocuses on innovationSpeaks to a growing interest in the role of emerging countries in ICT innovation
In: Collection technique et scientifique des télécommunications
International audience ; AbstractPurpose – The purpose of this paper is to enquire into various forms of innovation and observableconfigurations in films are observable and document the specific technological fields in cinema, andinnovations brought by young IT and digital companies.Design/methodology/approach – The paper is based on desk research, a review of literature, reviewof the technical journals, analysis of annual reports and meeting with experts and industry participants.Findings – It identifies in most cases the presence of information and communication technologies(ICT) companies, new middlemen of the digital age, that integrate in one or another way the core activity of the cinema industry. These companies ("specialized technological companies" with edge R&D) are playing the rather recent role of "new middlemen" liaising between the different layers of a transformed industrial environment described as the "new ICT ecosystem".Research limitations/implications – The size of the sample (case studies) as the paper relies onsome emblematic cases which come with some limits for any generalisation. Besides, most of theinformation is derived from company websites, complemented by trade press which clearly comes with some constraints in terms of accuracy.Social implications – The paper concludes delineating some potential policy interventions, andidentifies the challenges ahead with a focus on the EU.Originality/value – Innovation is not so frequently dealt with in the studies of the cultural sectors. One very important issue is neglected both in the scientific literature and in the committed reports: thecharacteristic and the management of R&D in the creative industries, especially in the cultural sector.The paper shed some light on this issue.
BASE
International audience ; AbstractPurpose – The purpose of this paper is to enquire into various forms of innovation and observableconfigurations in films are observable and document the specific technological fields in cinema, andinnovations brought by young IT and digital companies.Design/methodology/approach – The paper is based on desk research, a review of literature, reviewof the technical journals, analysis of annual reports and meeting with experts and industry participants.Findings – It identifies in most cases the presence of information and communication technologies(ICT) companies, new middlemen of the digital age, that integrate in one or another way the core activity of the cinema industry. These companies ("specialized technological companies" with edge R&D) are playing the rather recent role of "new middlemen" liaising between the different layers of a transformed industrial environment described as the "new ICT ecosystem".Research limitations/implications – The size of the sample (case studies) as the paper relies onsome emblematic cases which come with some limits for any generalisation. Besides, most of theinformation is derived from company websites, complemented by trade press which clearly comes with some constraints in terms of accuracy.Social implications – The paper concludes delineating some potential policy interventions, andidentifies the challenges ahead with a focus on the EU.Originality/value – Innovation is not so frequently dealt with in the studies of the cultural sectors. One very important issue is neglected both in the scientific literature and in the committed reports: thecharacteristic and the management of R&D in the creative industries, especially in the cultural sector.The paper shed some light on this issue.
BASE
International audience AbstractPurpose – The purpose of this paper is to enquire into various forms of innovation and observableconfigurations in films are observable and document the specific technological fields in cinema, andinnovations brought by young IT and digital companies.Design/methodology/approach – The paper is based on desk research, a review of literature, reviewof the technical journals, analysis of annual reports and meeting with experts and industry participants.Findings – It identifies in most cases the presence of information and communication technologies(ICT) companies, new middlemen of the digital age, that integrate in one or another way the core activity of the cinema industry. These companies ("specialized technological companies" with edge R&D) are playing the rather recent role of "new middlemen" liaising between the different layers of a transformed industrial environment described as the "new ICT ecosystem".Research limitations/implications – The size of the sample (case studies) as the paper relies onsome emblematic cases which come with some limits for any generalisation. Besides, most of theinformation is derived from company websites, complemented by trade press which clearly comes with some constraints in terms of accuracy.Social implications – The paper concludes delineating some potential policy interventions, andidentifies the challenges ahead with a focus on the EU.Originality/value – Innovation is not so frequently dealt with in the studies of the cultural sectors. One very important issue is neglected both in the scientific literature and in the committed reports: thecharacteristic and the management of R&D in the creative industries, especially in the cultural sector.The paper shed some light on this issue.
BASE
Institute for Prospective Technological Studies Mission: - to provide customer-driven support to the EU policymaking process - by developing science based responses to policy challenges - having both socio-economic and scientific /technological dimension.
BASE
In: Pouvoirs: revue française d'études constitutionnelles et politiques, Heft 51, S. 3-126
ISSN: 0152-0768
World Affairs Online