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Amerykańska filozofia w grach komputerowych
In: Studia krytyczne: Critical studies, Heft 2, S. 148-160
ISSN: 2450-9078
Autor w niniejszym tekście skupia się na bliższym przedstawieniu wartości jakie reprezentuje ze sobą medium jakim są gry komputerowe. Analizując niektóre produkcje video stara się pokazać polityczny aspekt gier, a także przybliżyć istotę elementarnej cechy tego medium, jakim jest możliwość interakcji. Dodatkowo autor pokazuje wpływ rynku gier na rozwój obecnej sytuacji militarnej-jako środek odpowiadający za ewolucję technologii zbrojeniowej czy też sposób na wykreowanie żołnierza. Ważnym elementem pracy jest również wstęp do historii gier-streszczenie ich ewolucji i przyjrzenie się obecnemu fenomenowi społęczno-kulturalnemu jaki wywołały.
Computer Games in Art History. Traditional architecture and painting presented in virtual reality
In: E-methodology, Band 5, Heft 5, S. 84-99
ISSN: 2392-0688
Aim. The aim of the research is to show the applications of art reception in computer games. Moreover it is important to show the game as a visual object worth to analysis for art historian, because of complex structure and relations with traditional artistic media like architecture and painting. Many disciplines, like ludology, narratology and culture study research computer games, but we can see a large lack in the state of research in visual aspects of games, which should be supplemented.
Methods. The subject of study are five games belonging to different game genres. The first, Assasin's Creed II is set in a historical context, the next Witcher III and Dark Souls embedded in the realities of fantasy and finally, two games in an independent games category. The basic method is iconographic identification of the object and comparative difference and similarity between original source of inspiration and transposition of this in computer media. Therefore basic tools gained from history of art are used, which are necessary for visual analysis of a piece of art. Also important is notion of a commonplace forming a frame for images from different media.
Results. Indicated examples show that classic art has a strong influence on numerous computer games. The citations and allusions from art brings an additional narration completing the story in the game. Objects of architecture or paintings also give symbolic meanings, influencing the interpretation of the whole game. Game developers oscillate between education in the history of art and the use of these references to create your own world.
Conclusion. The examples presented in the article are only part of the rich area of art inspirations that can be found in many games. This should become a contribution to further research, not only taking into account the indicated types of references, but also the visuality of the games themselves The visual complexity of the games would require separate, more extensive research that would bring a lot into the perception of games and researching them
Przyczynek do identyfikacji średniowiecznej aparatury destylacyjnej w Polsce
In: Acta Universitatis Lodziensis. Folia archaeologica, Heft 30, S. 207-223
ISSN: 2449-8300
Aspekty przygotowania, działalności oraz zaopatrywania polskich kontyngentów wojskowych
The Author describes problems concerning logistics in peacekeeping missions considered from the Polish Army battalion's point of view performing actions abroad. Conclusions based on personal experiences of an quartermaster taking part in number of peacekeeping missions in Europe and Near East. The Author calls it a paradox that in every mission there was a different model of logistics valid.
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Poprawność polityczna w grach cyfrowych
In: Annales Universitatis Paedagogicae Cracoviensis. Studia Politologica, Band 20, Heft 274, S. 69-78
The article aims to take a closer look at the problems of broadly understood political correctness in the space of the digital games. The authors on several examples try to show the causes of this phenomenon – both those in the creation of the game world and the publishing process. The text primarily tries to look at political correctness from a wider perspective - trying to show the reasons for its existence, not necessarily related to the lobbying of minority groups.