Search results

4 results

Sort by:

Open Access#12018

Detection of player learning curve in a car driving game

In: info:eu-repo/grantAgreement/EC/H2020/644187/EU/Realising an Applied Gaming Eco-system/RAGE

BASE

Open Access#22016

Assessing Engagement in an Emotionally-Adaptive Applied Game

In: info:eu-repo/grantAgreement/EC/H2020/644187/EU/Realising an Applied Gaming Eco-system/RAGE

BASE

Open Access#32018

Playing styles based on experiential learning theory

In: info:eu-repo/grantAgreement/EC/H2020/644187/EU/Realising an Applied Gaming Eco-system/RAGE

BASE

Open Access#42016

D2.3 First bundle of client-side components

In: info:eu-repo/grantAgreement/EC/H2020/644187/EU/Realising an Applied Gaming Eco-system/RAGE

BASE