Fachphraseologie am Beispiel der deutschen und der polnischen Fassung des Vertrags von Lissabon
In: Danziger Beiträge zur Germanistik Band 52
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In: Danziger Beiträge zur Germanistik Band 52
This article deals with the concept of introducing international proverbs to the foreign language lesson. International proverbs can be a good way to improve language skills in at least two foreign languages with less effort by using the analogy between the languages. What is more the experience that the student gains by learning the first foreign language, can be used while learning the second and the next one. Moreover international proverbs, in regard of the European policy supporting multilingualism among the European citizens, help to achieve this goal. ; This article deals with the concept of introducing international proverbs to the foreign language lesson. International proverbs can be a good way to improve language skills in at least two foreign languages with less effort by using the analogy between the languages. What is more the experience that the student gains by learning the first foreign language, can be used while learning the second and the next one. Moreover international proverbs, in regard of the European policy supporting multilingualism among the European citizens, help to achieve this goal.
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In: Moderna språk, Band 117, Heft 1, S. 157-162
ISSN: 2000-3560
In: Reality of politics: estimates - comments - forecasts, Band 4, Heft 1, S. 336-355
Parliamentary elections in Italy, which took place on 24 – 25 February 2013 in a very specific political circumstances caused by economical crisis and the internal situation of the Italian State.The fall of the Silvio Berlusconi's government and replacement it with a technical government did not improve the internal situation of the country, and indeed it has deepened. The withdrawal of support by the Popolo della Libertàto the government of Prime Minister Mario Monti has caused the need for early parliamentary elections. On the political scene appeared new political parties, including Movimento Cinque Stelle (Five Stars Movement), which stood out from the traditionally corrupt politics and proposed a new form of campaign, using such means as the Internet, blogs, and tour around the country. The new group has also set up outgoing Prime Minister Mario Monti called Scelta Civica (Civic Choice) aided by the smaller parties which were in the Parliament and supported of the European Union austerity policies. In addition, in the election participated the Democratic Party, the Northern League and the Popolo della Libertà (People of Freedom). In total, their participation in the elections reported 215 political parties. Elections minimally won leftist Democratic Party with a score of 29.54% (Chamber of Deputies). Surprisingly Popolo dellaLibertà of Silvio Berlusconi received 29.13% (Chamber of Deputies). But the biggest winner was the Five Star Movement, which won 25.55% of the seats, while the biggest loser was the group of Mario Monti, because he received only 10.54% of votes. The result above shows that the creation of the coalition will be very difficult. Political class will have to regain the trust of the society to be able to make the necessary reforms to cure the economical situation of Italy and they should focus on the problems of the country and not the Silvio Berlusconi's excesses.
In the framework of the EULALIA project (Enhancing University Language courses with an App powered by game-based Learning and tangible user Interfaces Digital Creativity Enhanced in Teacher education) the authors develop a methodology for the language teaching/learning for Erasmus students by using scenario based and multisensorial methodologies applying Tangible User Interfaces and Mobile Learning approaches. The paper presents the structure of the application and the scenario based learning (SBL) and digital storytelling approach that supports language learning strategies (LLS) employing mobile learning and tangible user interfaces (TUI) systems. The approach embraces both the virtual and real dimensions of leaning and is characterised by the embodiment of interaction in physical objects. Tangible objects mediate the interaction between the learner and digital interface, innovatively engaging all senses during learning content fruition, and making learning experiential. The paper also presents the app deployment plan in the real education context as a tool to support second language learning strategies (LLS) for Erasmus students. ; EULALIA (Enhancing University Language courses with an App powered by game-based Learning and tangible user Interfaces Digital Creativity Enhanced in Teacher education) is co-founded by the Erasmus+ programme of the European Union, in the call Key Activity 2 – Strategic Partnership (Grant Agreement 2019-1-IT02-KA203-063228) and runs between October 2019 and September 2021.
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