Opiekunowie dzieci w zakładowych źródłach prawa pracy
In: Praca i Zabezpieczenie Społeczne, Band 2019, Heft 12, S. 14-18
ISSN: 0032-6186
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In: Praca i Zabezpieczenie Społeczne, Band 2019, Heft 12, S. 14-18
ISSN: 0032-6186
In: Optimum. Studia Ekonomiczne, Heft 2(86), S. 39-58
In: Optimum: economic studies, Heft 3(81), S. 162-177
In: Praca i Zabezpieczenie Społeczne, Band 2022, Heft 10, S. 9-13
ISSN: 0032-6186
In: Journal of marketing and consumer behaviour in emerging markets, Band 2021, Heft 2(13), S. 56-64
ISSN: 2449-6634
Gamified market research tools help to increase respondents' engagement and obtain more in- depth results. Up till now the eff ects of gamifi cation have been tested in the offl ine environment. The COVID-19 pandemic changed the world of the qualitative research and also triggered a need to replicate some previously presented eff ects. The article shows the results of two experiments proving the eff ectiveness of gamifi ed approach to the qualitative advertisement and product concept testing in an online environment. The experimental groups with a narrative context added to a question regarding the fi rst impression after viewing an advertisement or reading a product concept provided more elaborated answers to the open-ended questions than the control groups with a standard task. What's important, for the advertisement test the effect was significant for both online and offl ine conditions, whereas in the case of the product concept test only the online variant proved the superiority of the gamified task.
In: Journal of marketing and consumer behaviour in emerging markets, Band 1/2020, Heft 10, S. 60-67
ISSN: 2449-6634
Gamifi cation is defi ned as using game design elements in non-gaming contexts: education, management, marketing and also market research. Gamifi ed research tools help to increase respondents' engagement and obtain more in-depth results. Up till now the eff ects of gamifi cations were tested in the domains of brand strategy and consumer experience. The article shows the results of the experiment proving the eff ectiveness of a gamifi ed approach to the qualitative advertisement testing. The experimental group with a narrative context added to a question regarding the fi rst impression performed better than the control group with a standard task. Also gender diff erences were observed: the eff ect was valid only for men – there were no signifi cant diff erences in the performance of women in both groups. Due to an uneven split of men and women and a small sample in general, this eff ect needs further examination.
In: Optimum: economic studies, Heft 3(93), S. 221-239
In: Optimum. Studia Ekonomiczne, Heft 6(84), S. 25-43
In: Praca i Zabezpieczenie Społeczne, Band 2019, Heft 1, S. 115-120
ISSN: 0032-6186
In: Praca i Zabezpieczenie Społeczne, Band 2019, Heft 9, S. 14-18
ISSN: 0032-6186