"A critical anthology of indigenous-authored texts, including Nahua, Quechua, and Spanish which native peoples and Spaniards convey their perspectives on Spanish colonial order. The first volume with native testimonies of Spanish expansion and examines geographically and culturally realities of indigenous elites in the colonial period"--Provided by publisher
The article analyses the results of a nationally representative survey on local democracy conducted in Ukraine in the autumn of 2017, offering insights into attitudes towards local authorities and ongoing decentralization reforms, as well as participation in local politics. The survey shows that people have very low trust in the authorities, but more trust in them than in national institutions. Respondents feel that they have little influence on local politics and that local authorities do not take their opinion into account. On the other hand, the majority report being active in various forms of local political activity. Further, there is considerable support of decentralization reforms; people have already noted certain local improvements since the decentralization reform was launched in 2015. Differences among the several geographical regions of Ukraine are small. Survey findings are explained through three analytical frameworks that emphasize the historical heritage, important economic and political conditions, and structural adjustment to European institutions. ; Artikkelen er skrevet med finansiering fra det norske Utenriksdepartementet (prosjekt UKR-14/0013) og Norges Forskningsråd (NORRUSS Pluss-programmet, prosjektnr. 287620). Norges forskningsråd 287620 Utenriksdepartementet UKR-14/0013 ; publishedVersion
Masteroppgave samfunnskommunikasjon KOM500 - Universitetet i Agder 2018 ; This thesis project is a rhetorical analysis of Jonas Gahr Støre, leader of the Norwegian Labour Party, in the televised party leader debate on 08.14.2017. Støre had been accused of being unclear in his communication style for a long time, but was named the winner of this debate in several major Media. With a hermeneutic approach, the task examines the rhetorical devices Støre used in the debate. By using theoretical perspectives from political communication and mediation, the project also explores why Støre appeared the way he did. The analysis shows that Støre assumed an active role in the debate, especially when the debate was dealing with matters where the party is seeking issue ownership. He repeatedly attacks the government and the prime minister, framing issues to stress the need for a change of government.
The aim of this study was to reveal if there is literature about who's still playing Pokémon Go two years after game launch, and whether players report the AR-aspect as part of the reason they're still engaging in the game. Investigating the phenomenon covered widely by news and social media from this angle could be of interest of public health workers with the ambition to replicate the success. We ran a systematic search resulting in 22 articles included, published between 2016-2018. The results revealed that the main part of the included studies were conducted just around game launch (July 2016) and within the first six months Pokémon Go was out "in the wild". AR was in general not questioned about, and there exists different and vague understandings of what augmented reality actually is. We were not able to identify the typical long-term player engaging with the game, and to what extent AR was a part of the prolonged success. The search also revealed a lack of longitudinal studies (with larger, more representative participant groups) about general social and mental health implications of playing the game. The studies imply a successful combination of several game aspects - whether playing for the adventure and discovering new places, family bonding, general game flexibility, "to pass time", a bit of nostalgia – or just for fun. Further studies are needed to understand of which importance it is to implement an AR- or location-based-feature, the importance of branding, what app/game mechanics appeal to the general and how deeply immersive experiences through a mobile screen are able to affect us, dragging us into an augmented world – and keeping us there. ; M-FOL