Aufsatz(elektronisch)August 1984
A Multidimensional Scaling of Video Games
In: Human factors: the journal of the Human Factors Society, Band 26, Heft 4, S. 477-482
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Abstract
Ten video games currently used in commercial markets were subjected to pairwise similarity ratings. A multidimensional scaling of the responses revealed three underlying dimensions that accounted for 30% of the variance: destructiveness, dimensionality, and graphic quality. These three dimensions are readily interpretable, can be embedded within personality and motivation literatures, and have application to the design of computer-based training devices.
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