For generations, humans have fantasized about the ability to create devices that can see into a person's mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science fiction stories. Recent advances in cognitive neuroscience and brain imaging technologies have started to turn these myths into a reality, and are providing us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that monitor physical p.
It ain't what it is, its the way that they do it? Why we still don't understand cybercrime / Mike McGuire -- Contributions of criminological theory to the understanding of cybercrime offending and victimization / Adam Bossler -- The open and dark web : facilitating cybercrime and technology-enabled offenses / Claudia Flamand and David Décary-Hétu -- Predictors of cybercrime victimization : causal effects or biased associations? / Steve van de Weijer -- Virtual danger : an overview of interpersonal cybercrimes / Jordana Navarro -- Sexual violence in digital society : understanding the human and technosocial factors / Anastasia Powell, Asher Flynn and Nicola Henry -- Cybercrime subcultures : Contextualizing offenders and the nature of the offense / Thomas J. Holt -- On social engineering / Kevin Steinmetz, Richard Goe and Alexandra Pimentel -- Contrasting cyber-dependent and traditional offenders : a comparison on criminological explanations and potential prevention methods / Marleen Weulen Kranenbarg -- Financial cybercrimes and situational crime prevention / Rutger Leukfeldt and Jurjen Jansen -- Modelling cybercrime development : the case of Vietnam / Jonathan Lusthaus -- Humanising the cybercriminal : markets, forums and the carding subculture / Craig Webber and Michael Yip -- The roles of 'old' and 'new' media tools and technologies in the facilitation of violent extremism and terrorism / Ryan Scrivens and Maura Conway -- Child sex abuse images and exploitation materials / Roderic Broadhurst -- Policing cybercrime : responding to the growing problem and considering future solutions / Cassandra Dodge and George Burruss -- Responding to individual fraud : Perspectives of the 'Fraud Justice Network' / Cassandra Cross -- The ecology of cybercrime / Benoît Dupont -- Displacing big data : how criminals cheat the system / Alice Hutchings, Sergio Pastrana and Richard Clayton.
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Cover -- Inhalt -- 1 Vorbemerkungen zum Forschungsrahmen und zur Entwicklung der Problematik -- 1.1 Interfaces - Bedeutungsspielräume zwischen Technik, Medien und Kultur -- 1.2 Offene Fragestellungen -- 1.3 Mögliche Lösungsperspektiven -- 2 Menschen, Computer und Interfaces als signifikantes Dazwischen -- 2.1 Geschichte der Computer Interfaces -- 2.2 Systematische Annäherung an Interfaces -- 3 Klassifizierung derInterfaces: Human-Computer Interaktionskontexte -- 3.1 Human-Computer Interfaces: Die Kopplung von Mensch und Informationstechnologie -- 3.2 Computer-Mediated Communication Interfaces: Programme der (Massen)Kommunikation -- 3.3 Computer-Mediated Information Interfaces: Soziotechnische Informationssysteme -- 3.4 Human-Environment Interfaces: Immersion und Interaktion in virtuellen Umgebungen -- 4 Erkenntnisse und Ausblick -- 4.1 Historische Interface-Generationen als wechselnde HC-Relationen und Interaktionsparadigmen -- 4.2 Annäherung an eine interdisziplinäre Interface-Theorie -- 4.3 Mediale Vermittlung in Interfaces -- 4.4 Interfaciale Kopplungen und eine Graduierungslehre von Interfaces -- 4.5 Verschränkung kultureller Programme und Software-Programme -- 4.6 Rekonfiguration gesellschaftlicher Kommunikation und kultureller Praxis -- Literatur -- Verweise -- Abbildungen -- Dank.
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Objective: This paper describes contributions made to the science and practice of human-computer interaction (HCI), primarily through Human Factors and the society's annual proceedings. Background: Research in HCI began to appear in publications associated with the Society around 1980 and has continued through the present. Method: A search of the literature appearing in either the journal or the proceedings was done to identify the specific contributions made by researchers in this area. Results: More than 2,300 papers were identified, some comparing the actual or predicted performance of a new device, display format, or computer-based system with an existing or alternative system. Other work describes methods for evaluating systems performance. Conclusion: This work has had a tremendous impact, particularly the work of Fitts, Smith and Mosier, and Virzi. Application: Work on HCI has contributed to (a) current national and international guidelines, (b) the development of user interface management systems, (c) the provision of guidance as to where best to invest resources when evaluating computing systems, and (d) the prediction of human performance using those systems.
In this article, human–computer interaction (HCI) is explored as a design-oriented practice nurturing the becoming of what is not-yet in future-oriented and speculative manners. Such approaches have evolved over time and now the field seems ready to take leaps targeting social and culturally infused contexts, such as those suggested by critical design, design things, adversarial design, making futures, pluriversal design and critical fabulations. It is in this respect that feminist theories, methods and imaginaries are rendered important. Feminist theory is in this article considered an important companion and part of the practical tool-kit necessary for generative, speculative and ethical approaches within the field of HCI. How to think with care is explored as a meta-design strategy directed and informed by feminist onto-epistemologies – a strategy intended to 'seed' speculative and social justice-oriented design endeavours through generative figurations and critical dilemmas to foster abilities and sensibilities for dealing with difference differently. What is advanced is the need for meta-design space in HCI, in this article referred to as a contact zone, a feminist figuration with the intention to open up for design explorations with ethical imperatives. Four other interrelated feminist figurations are also loosely explored in order to frame how thinking with care in HCI could be advanced further, i.e. diffractive thinking, intra-activism, becoming-with and response-ability. By considering serious feminist accounts of situated knowledges and touching visions, it is argued that feminist thinking is well on its way to offering real alternatives of great importance for HCI.
Comunicació presentada a: 17th Annual Meeting of the Special Interest Group on Discourse and Dialogue; celebrada del 13 al 15 de setembre de 2016 a Los Angeles, USA ; In this work, we investigate whether the cultural idiosyncrasies found in human human interaction may be transferred to human-computer interaction. With the aim of designing a culture-sensitive dialogue system, we designed a user study creating a dialogue in a domain that has the potential capacity to reveal cultural differences. The dialogue contains different options for the system output according to cultural differences. We conducted a survey among Germans and Japanese to investigate whether the supposed differences may be applied in human-computer interaction. Our results show that there are indeed differences, but not all results are consistent with the cultural models. ; This work is part of a project that has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 645012. This research and development work was also supported by the MIC/SCOPE #152307004.
"This book establishes the net of nodes of excellence of the main components which impact the present and future Information Technology aimed at human interaction. The fields of interest of the current proceedings start from IT, the human interaction, and computing engineering"--
"What is 'misinformation'? Why does it matter? How does it spread on the internet, especially on social media platforms? What can we do to try and counteract the worst of its effects? Can we counteract its effects now that it is ubiquitous? These are the questions we try to answer in this book. We are living in an information age (specifically an 'algorithmic age') which prioritises information quantity over quality. Social media has brought together online billions of people from across the world and the impact of diverse platforms, such as Facebook, WeChat, Reddit, LinkedIn, Signal, WhatsApp, Gab, Instagram, Telegraph, Snapchat, has been transformational. The internet was created, with the best of intentions, as an online space where written content could be created, consumed and diffused without any real intermediary. This empowering aspect of the web is still, mostly, a force for good. People, on the whole, are better informed and online discussion is more inclusive because barriers to participation are reduced. As activity online has grown, however, an expanding back catalogue of research reveals a darker side to social media, and the internet generally. Namely misinformation's ability to influence negatively our behaviour both online and offline. The solution we propose to this growing dilemma is informed by Ludwig Wittgenstein's work Tractatus Logico-Philosophicus, which examines the relationship between language and reality from a philosophical perspective, and Claude Shannon's Information Quantity Theory, which addresses the quantification, storage, and communication of digital information from a mathematical perspective. The book ends by setting out a model, designed by us. It is a 'Wittgensteinian' approach to information quality, that seeks to define content published online by clarifying the propositions and claims made within it. Our model's online information quality checklist helps users analyse the quality of trending content online. This approach to misinformation analysis and prevention has been designed to be both relatively easy to use and pragmatic. It upholds freedom of speech online while using the 'harm principle' to categorise problematic content"--
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