Niemiecka polityka wobec Polski 1990 - 2010
In: Studium niemcoznawcze 89
In: Republika Federalna Niemiec 20 lat po zjednoczeniu 4
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In: Studium niemcoznawcze 89
In: Republika Federalna Niemiec 20 lat po zjednoczeniu 4
World Affairs Online
In: Homo Ludens, Band 2, Heft 1, S. 51-59
More and more people around the world are using computer (video) games. The development of the gaming industry means increasing of its complexity in all aspects. Not only is the content represented in games continuously differentiating, but we also see the increasing diversity among their creators, users, researchers and the public. This article aims to draw attention to the possibility of using the concept of social capital in ludologists' research as well as in improving the quality of games and of the cooperation between social environments related with games. Social capital is understood here as a potential of interactions embedded in interpersonal ties and social norms, which can bring advantages for individuals, groups and societies. The author takes a closer look on: the main features of this multi-dimensional category; significant differences between human, social and cultural capital; as well as the positive and negative influences of social capital.
World Affairs Online
World Affairs Online
World Affairs Online
In: Sprawy międzynarodowe, Band 44, Heft 10/452, S. 27-44
ISSN: 0038-853X
World Affairs Online
In: Sprawy międzynarodowe, Band 44, Heft 11/453, S. 19-34
ISSN: 0038-853X
World Affairs Online
In: Trójkąt Weimarski
World Affairs Online
World Affairs Online
World Affairs Online
Landau-Czajka, A.: "Die Teilung in Gut und Böse beginnt sich zu verwischen" : Gespräch mit Anna Landau-Czajka über die Darstellung von Zeitgeschichte in polnischen Schulbüchern. - S. 75-86
World Affairs Online